2020
DOI: 10.3389/fpsyg.2020.01313
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Is It Still Double Edged? Not for University Students’ Development of Moral Reasoning and Video Game Play

Abstract: Previous research with video game play and moral development with adolescents, found both positive and negative relationships. This study aimed to extend this research to explore moral development and video game play with university students. One hundred and thirty-five undergraduate students (M = 20.29, SD = 2.70) took part in an online survey. The results suggested higher moral reasoning for participants who described themselves as gamers and those which do not play, compared those who play but do not identi… Show more

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Cited by 4 publications
(3 citation statements)
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“…This study aims to examine the relationships between moral development, video game play and moral scores (SRM) (Hodge et al, 2015).…”
Section: Resultsmentioning
confidence: 99%
“…This study aims to examine the relationships between moral development, video game play and moral scores (SRM) (Hodge et al, 2015).…”
Section: Resultsmentioning
confidence: 99%
“…Para que sea aplicable, se debe estar moralmente comprometido con las decisiones que se toman y también reflexionar sobre el significado de las opciones que se muestran. Respecto a los jugadores y la forma de comprender la moralidad, Hodge et al (2020) sugieren un mayor razonamiento moral por parte de los sujetos que se describieron a sí mismos como jugadores (gamers) y de aquellos que no jugaban (no-jugadores), en comparación con los que sí lo hacían pero que no se identificaron como jugadores (no-gamers). En relación con la vida real de los jugadores y su moralidad, no se encontró que esta última esté relacionada con la toma de decisiones en el juego.…”
Section: éTica Aplicada Y Videojuegosunclassified
“…Around a quarter of university students were suggested to fall between moderate to high risk for their gambling behaviour, with potential implications on future gambling behaviour being problematic [ 41 ]. Similarly, over 90% of university students reported playing video games [ 42 ]. Many games share features and mechanics related to gambling, such as virtual currency and betting/wagering [ 43 ].…”
Section: Introductionmentioning
confidence: 99%