2014 IEEE Conference on Computational Intelligence and Games 2014
DOI: 10.1109/cig.2014.6932868
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Knowledge-based fast evolutionary MCTS for general video game playing

Abstract: Abstract-General Video Game Playing is a game AI domain in which the usage of game-dependent domain knowledge is very limited or even non existent. This imposes obvious difficulties when seeking to create agents able to play sets of different games. Taken more broadly, this issue can be used as an introduction to the field of General Artificial Intelligence. This paper explores the performance of a vanilla Monte Carlo Tree Search algorithm, and analyzes the main difficulties encountered when tackling this kind… Show more

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Cited by 63 publications
(47 citation statements)
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“…For example, evolution was used during the simulation phase in a Monte Carlo Tree Search algorithm by Perez et al [19], or, for a different effect, the MCTS parameters were adjusted with evolutionary methods [14]. There has been recent work that has attempted to give more focus to the evolutionary process and instead integrates tree structures into EAs, or uses N-armed bandit techniques and Upper Confidence Bounds (UCB) for informing and guiding the evolution process [13].…”
Section: Relevant Researchmentioning
confidence: 99%
“…For example, evolution was used during the simulation phase in a Monte Carlo Tree Search algorithm by Perez et al [19], or, for a different effect, the MCTS parameters were adjusted with evolutionary methods [14]. There has been recent work that has attempted to give more focus to the evolutionary process and instead integrates tree structures into EAs, or uses N-armed bandit techniques and Upper Confidence Bounds (UCB) for informing and guiding the evolution process [13].…”
Section: Relevant Researchmentioning
confidence: 99%
“…Specifically, combinations of MCTS and EA in GVGAI have been tried in previous works. For instance, Perez et al [11] combined Fast Evolution with MCTS for General Video Game Playing. The objective was to evolve a set of weights W = {w 0 , w 1 , .…”
Section: Hybrids and Hyper-heuristicsmentioning
confidence: 99%
“…Since 2006, the algorithm has been extended with many variations. It is still being used for other computer games [4], including the GVGAI competition [5]. In this paper, we use MCTS as the basis for the new algorithms.…”
Section: B Monte Carlo Tree Searchmentioning
confidence: 99%