2021
DOI: 10.25299/sportarea.2021.vol6(1).5397
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Learning During the Covid-19 Pandemic: Analysis of E-Learning on Sports Education Students

Abstract: This study aims to determine the achievement level in each competency given to students and to know the average percentage of post-e-learning student scores. The research method used is quantitative with descriptive statistical techniques. This research population is sports education students 2017, 2018, and 2019 active students, with a sample of 10% of the population. The determination of this sample is based on purposive sampling. Data collection techniques using test instruments, in the form of questions an… Show more

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Cited by 33 publications
(17 citation statements)
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“…A learning system deals with a formalized teaching process that can be performed through electronic resources. This is referred to as an e-learning process that was carried out using computers and internet services [5].The concept of e-learning is helpful for learners to improve their skills effectively. This can help them manage the study process anytime and anywhere.…”
Section: Concept Of the E-learning Processmentioning
confidence: 99%
“…A learning system deals with a formalized teaching process that can be performed through electronic resources. This is referred to as an e-learning process that was carried out using computers and internet services [5].The concept of e-learning is helpful for learners to improve their skills effectively. This can help them manage the study process anytime and anywhere.…”
Section: Concept Of the E-learning Processmentioning
confidence: 99%
“…Education is an effort that is made consciously (Gumantan, Nugroho, & Yuliandra, 2021) and is planned out in advance to reach the objectives that have been established (Lynch et al, 2020). The purpose of education is to raise the quality of Human Resources (HR) (Efendi, 2020;Kooli & Abadli, 2021).…”
Section: Introductionmentioning
confidence: 99%
“…Students cannot interact with each other. Teacher inspection efficiency is low, and tactical courses cannot be conducted ( Gumantan et al, 2021 ). Metaverse is a multi-user immersive network environment capable of real-time, concrete, and dynamic interaction between users’ digital images ( Mustafa, 2022 ).…”
Section: Introductionmentioning
confidence: 99%