2022
DOI: 10.1007/s40670-022-01552-7
|View full text |Cite
|
Sign up to set email alerts
|

Leveraging Technology and Gamification to Engage Learners in a Microbiology Curriculum in Undergraduate Medical Education

Abstract: Background Microbiology is a critical and expansive topic that many medical schools’ curriculum must teach in a constrained time frame. We implemented a microbiology question bank smart phone app enhanced with game elements and clinical pearls during a microbiology course for first-year medical students. We hypothesized that these enhancements and clinical pearls would engage the students meaningfully and increase their knowledge base. Methods Though use w… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1

Citation Types

0
3
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
5
2

Relationship

0
7

Authors

Journals

citations
Cited by 9 publications
(3 citation statements)
references
References 24 publications
0
3
0
Order By: Relevance
“…The application of gamification in microbiology course is a breakthrough and an innovative attempt. By exploiting a supplemental question bank that integrates game elements and clinical pearls, Walker et al explored the effectiveness of gamification in microbiology teaching (47). In brief, the question bank resembles "tutor mode" to deliver and provide content, and students need to answer related questions to obtain the score.…”
Section: Gamification In Medical Educationmentioning
confidence: 99%
See 1 more Smart Citation
“…The application of gamification in microbiology course is a breakthrough and an innovative attempt. By exploiting a supplemental question bank that integrates game elements and clinical pearls, Walker et al explored the effectiveness of gamification in microbiology teaching (47). In brief, the question bank resembles "tutor mode" to deliver and provide content, and students need to answer related questions to obtain the score.…”
Section: Gamification In Medical Educationmentioning
confidence: 99%
“…The composite measures include questions answered, their accuracy, and the time of response of players. This gamification design leads to higher class exam scores and increases students' basic knowledge (47). In addition, the utilization of checkerboard games also fosters the learning process and students' cognition in microbiology courses (48).…”
Section: Gamification In Medical Educationmentioning
confidence: 99%
“… 4 The concept of gamification or game-based learning in medicine has facilitated collaborative learning resulting in higher knowledge retention and improved performance on examinations. 5 7 In addition, the component of storytelling that enables the learner to visualize, process information, and remember content learned by generating such scenes can also be implemented in medical education. 8 …”
Section: Introductionmentioning
confidence: 99%