“…Results regarding other motivations not pertaining to the Self-Determination Theory as a framework [31,72] were as follows. Gaming addiction had positive associations with as follows: escapism (n = 9) ( [36,71,76,79,92,122,136], [26,121]); social motivation (n = 6) [28,36,41,68,83,92]; achievement (n = 4) [36,68,83,122], with Bányai et al [122], finding it to be a positive predictor for both recreational and esport gamers; competition (n = 4) [28,71,92,122]; coping ðn = 3Þ [28,41,92]; customization (n = 3) [28,71,92], even though López-Fernández et al [28] found this result only in their adolescent sample; recreation (n = 2) [28,92]; violent reward (n = 2) [28,92]; fantasy (n = 2) [28,92]; cognitive development (n = 2) [28,92]; violent reward (n = 2) [28,92]; self-gratification (n = 1) [41...…”