“…A second approach is physically-based simulation, using models derived from physical geography [11,38,39]. Some methods in this category synthesize terrain by running simulations at interactive rates [4,5,41,53], and others through the use of high level evaluations [12,40]. While these methods produced more realistic terrain than the procedural methods, most approaches rely on models of hydraulic and thermal (difusive) erosion, ignoring other inluential forces that shape terrain including glaciers, earthquakes, tectonic uplift, weather patterns, and animal and human interference.…”