2014
DOI: 10.1007/s11257-014-9149-8
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Modeling the efficacy of persuasive strategies for different gamer types in serious games for health

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Cited by 263 publications
(197 citation statements)
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“…A topic that has recently gained a ention is understanding how to personalize these gameful persuasive applications. Results have shown the higher value of personalized over generic approaches in user interface (UI) design [3,44], persuasive technologies [31,33], and games [5,14,50,53]. However, the study of personalized gami cation is still in its infancy and publications so far have been mostly theoretical, for example, focusing on identifying di erent personality traits or preferences for personalization [29,52,64].…”
Section: Introductionmentioning
confidence: 99%
“…A topic that has recently gained a ention is understanding how to personalize these gameful persuasive applications. Results have shown the higher value of personalized over generic approaches in user interface (UI) design [3,44], persuasive technologies [31,33], and games [5,14,50,53]. However, the study of personalized gami cation is still in its infancy and publications so far have been mostly theoretical, for example, focusing on identifying di erent personality traits or preferences for personalization [29,52,64].…”
Section: Introductionmentioning
confidence: 99%
“…To demonstrate the applicability of our approach, we developed an ontological personalized gamification model in Section 5. This model was based on the mapping of PSs and game features proposed by Orji et al in [22]. And we believe that the results of this work are the first steps in order to create new semantic web authoring tools that will provide assistance and recommendation to gamify CL scenarios, making them more motivating and engaging to the learners.…”
Section: Conclusion An Future Researchmentioning
confidence: 90%
“…Two strategies commonly employed in persuasive technologies are personalization [57,58]-which is system-initiated tailoring that offers content or services personalized to an individual; and customization [57,59] which is a system that supports user-initiated tailoring of content or services. Sundar et al [60] argue that although personalization will increase the relevance of content for individuals using an interactive system, customization yields systems and content that are not only relevant, but also boost the agency and self-determination of the individual because it is they themselves who perform the tailoring.…”
Section: Designing For Engagementmentioning
confidence: 99%