2017
DOI: 10.1145/3064937
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Motion Correlation

Abstract: Selection is a canonical task in user interfaces, commonly supported by presenting objects for acquisition by pointing. In this article, we consider motion correlation as an alternative for selection. The principle is to represent available objects by motion in the interface, have users identify a target by mimicking its specific motion, and use the correlation between the system’s output with the user’s input to determine the selection. The resulting interaction has compelling properti… Show more

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Cited by 60 publications
(30 citation statements)
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“…is characteristic is also shared by PathSync [4], a gesture technique where users mimic the motion of on-screen cursors using their hands ("motion correlation" [17]). Rhythmic micro-gestures share this property: the movement of the hand and ngers is important, not their position.…”
Section: Related Workmentioning
confidence: 99%
“…is characteristic is also shared by PathSync [4], a gesture technique where users mimic the motion of on-screen cursors using their hands ("motion correlation" [17]). Rhythmic micro-gestures share this property: the movement of the hand and ngers is important, not their position.…”
Section: Related Workmentioning
confidence: 99%
“…Different implementations exist to detect Pursuits. For an overview on general pursuit detection methods we refer to Velloso et al [29] who discussed two detection methods: Euclidean distance and correlation. Herlina et al [13] report on a comparison of both methods.…”
Section: Implementations Of Pursuitsmentioning
confidence: 99%
“…For this reason, it works reliably without calibration [21,29,32,33] and even on small interfaces such that of smart watches [11]. On the downside, the accuracy of the correlationbased detection drops significantly in the presence of more than 8 targets [11,29,32]. A recent suggestion for improving circular smooth pursuit detection was proposed by Velloso et al [30].…”
Section: Implementations Of Pursuitsmentioning
confidence: 99%
“…For a system to be able to differentiate which option is being selected, it needs to have a way of matching the user's input against the available targets. In conventional user interfaces, this match is either spatial (the user points at the position of a target) or semantic (the input is linked to a target by its meaning, for example when we press a button on a remote control, or type in a command) [9,32]. The approach in TraceMatch is fundamentally different: the user's input is matched against available targets based on motion.…”
Section: Background and Related Workmentioning
confidence: 99%
“…TraceMatch leverages insight from prior work on motion correlation as an input mechanism [32]. Fekete et al…”
mentioning
confidence: 99%