Proceedings of the 2015 Annual Conference on Genetic and Evolutionary Computation 2015
DOI: 10.1145/2739480.2754811
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Open Loop Search for General Video Game Playing

Abstract: General Video Game Playing is a sub-field of Game Artificial Intelligence, where the goal is to find algorithms capable of playing many different real-time games, some of them unknown a priori. In this scenario, the presence of domain knowledge must be severely limited, or the algorithm will overfit to the training games and perform poorly on the unknown games of the test set. Research in this area has been of special interest in the last years, with emerging contests like the General Video Game AI (GVG-AI) Co… Show more

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Cited by 48 publications
(33 citation statements)
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“…In a different approach [13], a RHEA builds a tree search while evaluating the different individuals. Every time a sequence of actions is executed from the current state, new nodes will be added to this tree, one per action performed.…”
Section: Hybrids and Hyper-heuristicsmentioning
confidence: 99%
“…In a different approach [13], a RHEA builds a tree search while evaluating the different individuals. Every time a sequence of actions is executed from the current state, new nodes will be added to this tree, one per action performed.…”
Section: Hybrids and Hyper-heuristicsmentioning
confidence: 99%
“…These methods, rather than basing the search on game tree structures, use influences from biological sciences to evolve a population of individuals until a suitable one, corresponding to a solution to the problem, is obtained. The way they are applied to the domain of GVGP is by encoding sequences of in-game actions as individuals, using heuristics to analyse the value of each sequence [20].…”
Section: Introductionmentioning
confidence: 99%
“…Open Loop Monte Carlo Tree Search (OLMCTS) [12] is an MCTS variation, which does not store the game state in the nodes of the trees, instead using the forward model to reevaluate future states at each iteration. This method is particularly efficient in GVGAI due to the stochastic nature of the games, which means that storing game states in the nodes of the tree would result in possibly inaccurate results and wrong assumptions to be made based on previously different scenarios.…”
Section: F Sampleolmctsmentioning
confidence: 99%