The Development of Fabel E-Comic in Bahasa Indonesia Lesson for Grade II Of Elementary School. During online learning process in the era of covid-19, there is the lack of students understanding in reading learning process especially in looking for information from the text of fable and the lack of instructional media application from the teacher during learning process in Bahasa Indonesia class. It causes the students are not interested to the materials. Therefore, an instructional media that can make the students are interested in the learning process is needed so that the learning process can be interesting for the students. The aim of this research is to describe the development process and to find out the validation result of Fable E-Comic based on the review of the experts, individual try out, and small group try out. This research used development research which applied ADDIE. The data were collected using questionnaire and were analysed using descriptive quantitative method. The result from the analysis were the result from the subject master got 100 with very good qualification, the result from the instructional design expert got 91.42 with very good qualification, the result from the instructional media expert got 89.41 with good qualification, the result from the individual try out on 3 students got 93.33 with very good qualification, and the result from small group try out on 9 students got 94.66 with very good qualification. Based on the result of the product try out from the experts (subject master, instructional design expert, and instructional media expert) and the result of the try out on the subject of the research (students), it can be concluded that Fable E-comic can be used to teach Bahasa Indonesia for the second grade students of elementary school.