Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2018
DOI: 10.1145/3190834.3190846
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Plane-based multi-view inpainting for image-based rendering in large scenes

Abstract: Azur (a) Input Image (b) Inpainted Image (c) Novel view with input images (d) Novel view with inpainted images Figure 1: Our multi-view inpainting method can remove objects such as cars (b) from all input images (a) of a multi-view dataset for Image-Based Rendering (IBR). This allows more flexible usage of IBR: by removing the cars, we avoid problems due to bad reconstruction which are more visible in novel views (c-d). Our method preserves perspective cues and provides clean separation between different plane… Show more

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Cited by 19 publications
(19 citation statements)
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“…In contrast, our approach allows automatic 6-DoF capture for dynamic scenes and videos, being agnostic to the capture hardware, including capture setups with a very narrow baseline. Another interesting approach is that of Philip and Drettakis [54], in which multi-view inpainting is performed on an intermediate representation formed by locally planar spaces shared between the input images; the work focuses on inpainting large unknown regions in large datasets with wider baselines than ours.…”
Section: Related Workmentioning
confidence: 99%
“…In contrast, our approach allows automatic 6-DoF capture for dynamic scenes and videos, being agnostic to the capture hardware, including capture setups with a very narrow baseline. Another interesting approach is that of Philip and Drettakis [54], in which multi-view inpainting is performed on an intermediate representation formed by locally planar spaces shared between the input images; the work focuses on inpainting large unknown regions in large datasets with wider baselines than ours.…”
Section: Related Workmentioning
confidence: 99%
“…Other approaches such as video inpainting 19 for recovering consistent color using dense sequential data, however, are not applicable on sparse data or wide-baseline data used for IBR. 1,9,3…”
Section: Multiview Inpaintingmentioning
confidence: 99%
“…The rendering of real indoor spaces is typically achieved via an image-based rendering (IBR) method [1][2][3] that allows a free-viewpoint exploration in a virtual world. Recent IBR applications 1 have reduced geometric complexity for the real-time rendering of large-scale indoor spaces.…”
Section: Introductionmentioning
confidence: 99%
“…Similarly, Thonat et al [10] enable free-viewpoint image based rendering with reprojected information from neighboring views. Also a refined method is proposed in the following work [11] that performs inpainting on intermediate, local planes in order to preserve perspective as well as to ensure multi-view coherence. In contrast, we use local homography for achieving pixel-wise correspondences, with which the information loss caused by SfM could be effectively avoided.…”
Section: Multi-view Based Inpaintingmentioning
confidence: 99%
“…As for the video inpainting method, we have to down-sample the images and use the neighboring 100 frames of the target as input because of its extremely high time cost. We also present comparisons among our methods and those pro- posed in [10,11], as shown in Fig. 6.…”
Section: Comparisonsmentioning
confidence: 99%