2004
DOI: 10.1089/1094931042403145
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Presence Within a Mixed Reality Environment

Abstract: Mixed reality environments represent a new approach to creating technology-mediated experiences. However, there is a lack of empirical research investigating users' actual experience. The aim of the current exploratory, non-experimental study was to establish levels of and identify factors associated with presence, within the framework of Schubert et al.'s model of presence. Using questionnaire and interview methods, the experience of the final performance of the Desert Rain mixed reality environment was inves… Show more

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Cited by 26 publications
(10 citation statements)
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“…With respect to adolescents, the results of the present study tend to coalesce in showing a negative relationship between presence and age (Bangay & Preston, 1998;Van Schaik et al, 2004). According to Bangay and Preston (1998), decreased excitement in response to the virtual context explains the change with age that was observed over the 10-20 year period.…”
Section: Changes In Adolescencesupporting
confidence: 50%
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“…With respect to adolescents, the results of the present study tend to coalesce in showing a negative relationship between presence and age (Bangay & Preston, 1998;Van Schaik et al, 2004). According to Bangay and Preston (1998), decreased excitement in response to the virtual context explains the change with age that was observed over the 10-20 year period.…”
Section: Changes In Adolescencesupporting
confidence: 50%
“…In one early study, adult users (aged 35 and 45 years) were less likely to experience presence than children and adolescents aged 10 to 20 years (Bangay & Preston, 1998). Similarly, Van Schaik and colleagues reported a negative correlation between spatial presence and age, in a sample that ranged roughly from 16 to 50 years (14% < 16 years, 43% = 17-30 years, 24% =30-45 years, and 19% >45 years) (Van Schaik, Turnbull, Wersch & Drummond, 2004). On the other hand, at least one experimental study with a sample ranging from 18 to 62 years of age demonstrated that older individuals reported higher presence (Schuemie et al, 2005).…”
Section: Adolescence and Presencementioning
confidence: 96%
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“…9(p.2258) In addition, presence seems to be positively related to creative imagination, empathy, absorption, willingness to be transported, tendency to escape, locus of control, and dissociation [10][11][12] and negatively correlated with age. 13 In their review, Sacau et al 9 conclude that personalityrelated variables influence sensations of presence. To date, however, the impact of the five core personality traits on immersion has not yet been investigated.…”
Section: Introductionmentioning
confidence: 99%
“…These results are also in keeping with studies carried out in medical literature, where VR glasses have been used as a distraction to overcome pain, fear, and anxiety in a number of treatment procedures, such as treatment of burn care, chemotherapy, traumatic injuries, injection or blood sampling, and physiotherapy. [10][11][12][13][14][15] The effect of VR distraction in decreasing perceived pain and anxiety can be attributed to a number of reasons. The application of VR distraction is based on the assumption that pain perception has a large psychological component and that pain attracts a strong attentive response because of the potential threat of damaged tissue associated with the sensation.…”
Section: Discussionmentioning
confidence: 99%