2020
DOI: 10.1111/cgf.14116
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Probabilistic Character Motion Synthesis using a Hierarchical Deep Latent Variable Model

Abstract: We present a probabilistic framework to generate character animations based on weak control signals, such that the synthesized motions are realistic while retaining the stochastic nature of human movement. The proposed architecture, which is designed as a hierarchical recurrent model, maps each sub‐sequence of motions into a stochastic latent code using a variational autoencoder extended over the temporal domain. We also propose an objective function which respects the impact of each joint on the pose and comp… Show more

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Cited by 21 publications
(17 citation statements)
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References 37 publications
(48 reference statements)
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“…Several authors [HHS*17, GWE*20] ascribed the regression towards a static pose to the ill‐posedness of long‐term motion prediction and advocated the use of external control signals to disambiguate the task. For instance, Ghorbani et al.…”
Section: Motion Synthesismentioning
confidence: 99%
“…Several authors [HHS*17, GWE*20] ascribed the regression towards a static pose to the ill‐posedness of long‐term motion prediction and advocated the use of external control signals to disambiguate the task. For instance, Ghorbani et al.…”
Section: Motion Synthesismentioning
confidence: 99%
“…The large number of 90 individual actors who performed the same set of actions, provides high diversity across performers in terms of action type, action execution, style, and modalities (video, motion capture, and IMU) which are important factors for research on action recognition (see e.g., [ 29 ] who used our dataset for action recognition). This is also important for frameworks for designing character animation that focus on modelling the natural stochasticity and diversity of the movements (e.g, [ 5 ]).…”
Section: Applicationsmentioning
confidence: 99%
“…Capturing, modelling, and simulating human body shape and kinematics has been an area of intense study in the fields of biomechanics, computer vision, and computer graphics, with applications including human-machine interactions [1], assistive healthcare [2], clinical diagnostics [3], and realistic computer animation pipelines [4][5][6]. In order to obtain body pose and kinematics at a resolution that is fine enough to make inferences about identity, action, and particularly stylistic features, we need large, high-quality datasets that can be used in both generative and discriminative contexts.…”
Section: Introductionmentioning
confidence: 99%
“…Habibie et al [8] proposed a VAE with a recurrent structure for controlled motion synthesis. In [14], a hierarchical recurrent model is proposed with each motion sub-sequence mapped to a stochastic latent code through a VAE. VAE-based methods have also found applications in cross-modal synthesis, generating motion from speech [15].…”
Section: A Deep Learning For Motion Prediction and Generationmentioning
confidence: 99%