2019
DOI: 10.3233/mgs-190313
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Quality of experience (QoE) in cloud gaming models: A review

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Cited by 69 publications
(36 citation statements)
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References 89 publications
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“…A VR/AR gaming increase interest and attracts more users to play games, and this technology provides a more realistic environment to enjoy games so; users continue to play games [18,21,22]. In this situation, the user is isolated from the world and social distances will increase and also harmful for health.…”
Section: User Isolation and Social Effectsmentioning
confidence: 99%
“…A VR/AR gaming increase interest and attracts more users to play games, and this technology provides a more realistic environment to enjoy games so; users continue to play games [18,21,22]. In this situation, the user is isolated from the world and social distances will increase and also harmful for health.…”
Section: User Isolation and Social Effectsmentioning
confidence: 99%
“…Cloud Gaming is a new approach that looks for reducing the computational processing effort in the client-side, thus delegating several tasks to the server-side. The server acts on behalf of the client replicating user actions and game logic with the external online gaming server located somewhere on the Internet [ 4 , 5 ]. In this way, some companies, such as Google or Nvidia, have begun to provide Gaming as a Service (GaaS) with their platforms Stadia and GeForceNow respectively.…”
Section: Introductionmentioning
confidence: 99%
“…The idea of cloud gaming is to play on a remote server and then stream the games over the internet to the user's device. The user's device does not need the hardware capability to run the game, since all the rendering of the game will be done at the server-side, saving the user the cost of getting a high-end GPU powered device [2]. This enables many devices such as phones, tablets, and PCs to run high-end hardware intensive games at satisfactory quality.…”
Section: Introductionmentioning
confidence: 99%