2005 International Conference on Machine Learning and Cybernetics 2005
DOI: 10.1109/icmlc.2005.1527946
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Reduced human fatigue interactive evolutionary computation for micromachine design

Abstract: This paper presents a novel method of using Interactive Evolutionary Computation (IEC) for the design of Microelectromechanical Systems (MEMS). A key limitation of IEC is human fatigue. Based on the results of a study of a previous IEC MEMS tool, an alternate form that requires less human interaction is presented. The method is applied on top of a conventional multi-objective genetic algorithm, with the human in a supervisory role, providing evaluation only every n th -generation. Human interaction is applied … Show more

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Cited by 25 publications
(19 citation statements)
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“…Once the user's evaluation behavior is learned and can be modeled, there are several methods that use this information to reduce IEC user fatigue. For example, displaying phenotypes of individuals to a user in the order of predicted evaluation value helps to reduce the user fatigue because the user need only compare neighboring individuals only [4]; displaying individuals with predicted evaluation values reduces the number of user evaluation inputs required because there is no need for the user to input an evaluation value if it is same as the displayed predicted evaluation values [12]. A particularly interesting method to reduce fatigue is displaying to the user only the top 10 or 20 individuals obtained during an evolution of a large population while using a model to evaluate the remaining individuals.…”
Section: Interactive Evolutionary Computation With Evaluation Charactmentioning
confidence: 99%
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“…Once the user's evaluation behavior is learned and can be modeled, there are several methods that use this information to reduce IEC user fatigue. For example, displaying phenotypes of individuals to a user in the order of predicted evaluation value helps to reduce the user fatigue because the user need only compare neighboring individuals only [4]; displaying individuals with predicted evaluation values reduces the number of user evaluation inputs required because there is no need for the user to input an evaluation value if it is same as the displayed predicted evaluation values [12]. A particularly interesting method to reduce fatigue is displaying to the user only the top 10 or 20 individuals obtained during an evolution of a large population while using a model to evaluate the remaining individuals.…”
Section: Interactive Evolutionary Computation With Evaluation Charactmentioning
confidence: 99%
“…The parameters of 3 lights irradiated to a CG model are adjusted by IEC, and then the user can create a desired lighting effect. 10 subjects evaluated 15 lightings models for their effectiveness [12]. An interface of the system is as shown in Fig.…”
Section: Evaluation Differences Among Human Iec Usersmentioning
confidence: 99%
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“…Kamalian et al make the user evaluate a subset of the population every t th generation [7]. We adopt a similar approach putting the user in a supervisory role and thus reduce the amount of user feedback, but focusing on how the frequency of user input affects IGA performance and fatigue.…”
Section: ) User Fatigue In Igasmentioning
confidence: 99%
“…After evolving the population for some generations by employing traditional multi-objective GAs, the user then evaluates the optimal solutions according to implicit indices and their offspring are then generated based on the evaluation of the user [19]. Kamalian et al also launched a proposal for a number of individuals to be evaluated by the user in every some generations and to have their Pareto ranks changed based on these evaluations [20]. Recently, we solved an optimization problem with multi-dimensional hybrid indices using IGAs.…”
Section: Introductionmentioning
confidence: 99%