Proceedings of the Twenty-Ninth International Joint Conference on Artificial Intelligence 2020
DOI: 10.24963/ijcai.2020/764
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RLCard: A Platform for Reinforcement Learning in Card Games

Abstract: We present RLCard, a Python platform for reinforcement learning research and development in card games. RLCard supports various card environments and several baseline algorithms with unified easy-to-use interfaces, aiming at bridging reinforcement learning and imperfect information games. The platform provides flexible configurations of state representation, action encoding, and reward design. RLCard also supports visualizations for algorithm debugging. In this demo, we showcase two representative envi… Show more

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Cited by 24 publications
(13 citation statements)
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“…In all experiments, we chose the two-player NLTH setting in order to focus more on the method itself and leave the extension to multiplayer settings for future research. In addition, we used an open-source toolkit-Rlcard [4]-to carry out all experiments, so as to ensure reproduction of our results. All of the algorithms are based on PyTorch [28] and run through a cloud server with 80 CPUs.…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…In all experiments, we chose the two-player NLTH setting in order to focus more on the method itself and leave the extension to multiplayer settings for future research. In addition, we used an open-source toolkit-Rlcard [4]-to carry out all experiments, so as to ensure reproduction of our results. All of the algorithms are based on PyTorch [28] and run through a cloud server with 80 CPUs.…”
Section: Methodsmentioning
confidence: 99%
“…According to the limitation of betting amount, Texas Hold'em poker can be divided into either a limited game or a no-limit game. The number of their information sets are about 10 14 and 10 162 , respectively [4]. It is obvious that solving no-limit Texas Hold'em (NLTH) is much more complex and resource-consuming, which makes NLTH an important benchmark in the domain of large-scale imperfect information games.…”
Section: Introductionmentioning
confidence: 99%
“…Deep RL. Deep RL has shown promise in accomplishing goaloriented tasks [23,28,30,33,35]. Recently, deep RL has been applied to various machine learning model design tasks, such as neural architecture search [41], pipeline search [18,20,34], data augmentation/sampling [6,31,32].…”
Section: Related Workmentioning
confidence: 99%
“…Zha et al [58] presented RLCard, an open-source toolkit for reinforcement learning research in card games. It provides various card game environments, including Blackjack, Leduc Hold'em, Texas Hold'em, UNO, Dou Dizhu, and Mahjong, with easy-to-use interfaces (see Figure 4).…”
Section: Rlcardmentioning
confidence: 99%