2017
DOI: 10.5594/jmi.2016.2632398
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Seamless 3D Interaction of Virtual and Real Objects in Professional Virtual Studios

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Cited by 9 publications
(2 citation statements)
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“…where d jj ðZÞ represents the function of the boundary volume of indoor scene model elements and d x ðx i , x j Þ represents the color component value of indoor scene state information [16,17]. Binary segmentation is used for processing, the visual transfer is carried out in the virtual scene, and the virtual reality imaging of indoor space is segmented again.…”
Section: Interior Optimization Design Based On 3d Visual Graphics Ren...mentioning
confidence: 99%
“…where d jj ðZÞ represents the function of the boundary volume of indoor scene model elements and d x ðx i , x j Þ represents the color component value of indoor scene state information [16,17]. Binary segmentation is used for processing, the visual transfer is carried out in the virtual scene, and the virtual reality imaging of indoor space is segmented again.…”
Section: Interior Optimization Design Based On 3d Visual Graphics Ren...mentioning
confidence: 99%
“…Especially multimedia applications can be enriched using additional depth information. Recent publications like live 3D compositing in virtual studios (Hach, Bosch, Arias, Montesa, & Gasco, 2015a) or lens effect rendering on real scenes (Huhle, Schairer, Jenke, & Straßer, 2009), (Hach, Steurer, & Amruth, 2015c) show promising results. However, the depth maps obtained from Time-of-Flight (TOF) sensors suffer from very low resolution and high noise to date.…”
Section: Introductionmentioning
confidence: 99%