2016 IEEE Virtual Reality (VR) 2016
DOI: 10.1109/vr.2016.7504749
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SharpView: Improved clarity of defocussed content on optical see-through head-mounted displays

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Cited by 20 publications
(17 citation statements)
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“…This is likely because the estimated amount of blur did not perfectly match the amount of blur perceived by participants. This coincides with the observation made in [39]. In our trials, participants could always find the virtual objects.…”
Section: Correcting Screen-object Disparitysupporting
confidence: 92%
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“…This is likely because the estimated amount of blur did not perfectly match the amount of blur perceived by participants. This coincides with the observation made in [39]. In our trials, participants could always find the virtual objects.…”
Section: Correcting Screen-object Disparitysupporting
confidence: 92%
“…Second, we plan to integrate EyeAR into an OST-HMD by either miniaturizing, or replicating, the function of the autorefractometer, for example through use of eye tracking cameras as described in [36,37,39]. Third, we will refine our methodology for conducting AR Turing Tests and carry out several more.…”
Section: Discussionmentioning
confidence: 99%
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“…The major technological limitations of commercial OST HMDs, are due to their general-purpose nature and the lack of a standardized software framework for medical applications. As regards the first limitation, AR headsets were, and still are, mostly designed for parallel viewing: the virtual content is projected at a fixed focal distance (normally between 2 m and infinity), and therefore they generate perceptual conflicts, such as vergence-accommodation conflict and focus rivalry [15], [16], when used to interact with objects closer to the viewer's eyes (i.e., at arm's reach) [17]. In addition, when embedded with tracking sensors and computing units, they are generally quite cumbersome and thus rather uncomfortable for a prolonged use with the head tilted such as during manual tasks.…”
Section: Introductionmentioning
confidence: 99%