1998
DOI: 10.5334/1998-8
|View full text |Cite
|
Sign up to set email alerts
|

Shop Class for the Next Millenium: Education through Computer-Enriched Handicrafts

Abstract: Abstract:In this paper we use our experiences with the HyperGami program as a springboard for a broader look at the future of computationally-enriched handicrafts. HyperGami is an educational application for the design and construction of mathematical models and sculptures in paper; as such, it serves as a source of examples and insights for the more general problem of how to integrate the "high-tech" features of computation with the "low-tech" features of traditional craft materials in education. We begin by … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
2

Citation Types

0
8
0

Year Published

2000
2000
2020
2020

Publication Types

Select...
6
1
1

Relationship

0
8

Authors

Journals

citations
Cited by 35 publications
(8 citation statements)
references
References 18 publications
0
8
0
Order By: Relevance
“…Close to a decade before the first maker faire would open in the Bay area, Mike and Ann (Eisenberg & Eisenberg (Nishioka), 1998), in writing about "Shop Class for the Next Millennium", outlined a bold vision for the hi-tech tools and lo-tech materials that should become commonplace in classrooms. While they could easily have chosen science or math classes to make the point-the usual suspects for education reform-they chose shop class instead!…”
Section: Mike Eisenbergmentioning
confidence: 99%
See 1 more Smart Citation
“…Close to a decade before the first maker faire would open in the Bay area, Mike and Ann (Eisenberg & Eisenberg (Nishioka), 1998), in writing about "Shop Class for the Next Millennium", outlined a bold vision for the hi-tech tools and lo-tech materials that should become commonplace in classrooms. While they could easily have chosen science or math classes to make the point-the usual suspects for education reform-they chose shop class instead!…”
Section: Mike Eisenbergmentioning
confidence: 99%
“…Evidently, Mike and Ann were not swept away by the web mania that took over a significant proportion of educational research involving computers. On the contrary, in their "Shop Class" paper (Eisenberg & Eisenberg (Nishioka), 1998), Mike and Ann state a position that, twenty years later, was rediscovered by many of us in the present era. They considered that the then-current views of cyberspace … are powerful and compelling; and quite probably, they accurately describe an aspect of computational life that will take on ever-greater importance in the near future.…”
Section: Mike Eisenbergmentioning
confidence: 99%
“…At the same time, the decreased cost of microcontroller hardware and related electronic components, coupled with the increased availability of free compilers and other software tools, have prompted a surge in user-inspired microcontroller-based projects. This merging of craft and computing is a rich area of study, and was underway even before the Web 2.0 phenomenon gave it a boost (Eisenberg and Eisenberg 1998).…”
Section: Introductionmentioning
confidence: 99%
“…Likewise, craft researchers widened their view from a traditional making practice to "craft as knowledge that empowers a maker to take charge of technology" [6]. Examples for digital craft practices are found in speculative design [7], education [9,5], or innovative media design [16]. A driving factor of digital craft is its combination of new technology with physical hands-on experience.…”
Section: Introductionmentioning
confidence: 99%