2018 IEEE Global Engineering Education Conference (EDUCON) 2018
DOI: 10.1109/educon.2018.8363407
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Simulation games for the digital transformation of business processes: Development and application of two prototypes from the automotive and online retail sector

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Cited by 12 publications
(3 citation statements)
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“…Na concepção de Sauaia e Zerrenner (2009), o Jogo de Empresas proporciona a aprendizagem vivencial aos discentes, integrando as diversas áreas práticas presentes na matriz curricular, o qual possibilita um ambiente prático para utilização das teorias abordadas em classe na tomada de decisão. Essa estratégia de ensino oportuniza ao discente o aprendizado de habilidades de negócios enquanto gerenciam uma empresa em equipe (Löffler et al, 2018).…”
Section: Jogos De Empresasunclassified
“…Na concepção de Sauaia e Zerrenner (2009), o Jogo de Empresas proporciona a aprendizagem vivencial aos discentes, integrando as diversas áreas práticas presentes na matriz curricular, o qual possibilita um ambiente prático para utilização das teorias abordadas em classe na tomada de decisão. Essa estratégia de ensino oportuniza ao discente o aprendizado de habilidades de negócios enquanto gerenciam uma empresa em equipe (Löffler et al, 2018).…”
Section: Jogos De Empresasunclassified
“…In addition to empowering learning experience, simulation games facilitate learning through discovery, experimentation and practice with concrete examples in a risk-free environment [10]. Student`s time management and team-work skills improve significantly through simulation games [11]. Moreover, student gamers learn how to make decisions, reexamine past decisions critically, work in a team cooperatively and manage time effectively.…”
Section: Introductionmentioning
confidence: 99%
“…Technologically enhanced classroom teaching can prepare future employees best and equip them with the expected skills through simulation games. For instance, implementing a simulation game into a classroom and supporting learning with scenarios take learners beyond the traditional learning environment and make them experience working with new digital technologies [11]. The purpose of simulation games is not only to be entertaining and engaging, but also to be educational.…”
Section: Introductionmentioning
confidence: 99%