2021
DOI: 10.3991/ijim.v15i12.21579
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The Innovation of Disruptive Learning Media with Augmented Reality Based 3D Object Concept with Drill Machine Design to Improve Quality of Distance Learning in The Era of Education 4.0

Abstract: Currently, the world of education is entering a disruptive era. Digital-based educational technology. Especially in the distance education model. The technology used is relatively unsophisticated. This study aims to: (1) develop Disruptive Innovation learning media with Augmented Reality with the concept of 3D objects in the form of a Drill Machine; (2) testing the attractiveness of Disruptive Innovation Learning media with Augmented Reality with a 3D Object Concept in the form of a Drill Machine; and (3) test… Show more

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Cited by 21 publications
(15 citation statements)
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“…8. First augmented reality mobile app game for dyslexia [45] In the second level of the augmented reality game for dyslexia, as shown in Figure 9, the child has to form the words according to the image. http://www.i-jim.org In the third level of the augmented reality game for dyslexia, as shown in Figure 10, the child has to complete the word.…”
Section: Results Of Prototyping Phasementioning
confidence: 99%
“…8. First augmented reality mobile app game for dyslexia [45] In the second level of the augmented reality game for dyslexia, as shown in Figure 9, the child has to form the words according to the image. http://www.i-jim.org In the third level of the augmented reality game for dyslexia, as shown in Figure 10, the child has to complete the word.…”
Section: Results Of Prototyping Phasementioning
confidence: 99%
“…People who believe they can do something have the potential to change events in their environment, prefer to act, and are closer to success than those with low self-efficacy. [25], [26].…”
Section: 3mentioning
confidence: 99%
“…According to Jeff Borden, education 3.0 includes a meeting of neuroscience, cognitive psychology, and educational technology, using web-based digital and mobile technologies, including applications, hardware, and software other things like that. Education 4.0 is far above that, and in some ways, the phenomena that exist in education 4.0 create a new revolution in the fourth industry (4 IR) or (RI 4) where humans and machines are aligned to find solutions, solve problems, and of course find possibilities [4], [5].…”
Section: Introductionmentioning
confidence: 99%