Forum Qualitative Sozialforschung / Forum: Qualitative Social Research 2015
DOI: 10.17169/fqs-16.3.2276
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The Integrated Model of (Dys-) Functionality: Reconstructing Patterns of Gaming as Self-Medication in Biographical Interviews with Video Game Addicts

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Cited by 3 publications
(1 citation statement)
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“…Being able to say “ that gaming is/isn’t addicted” is a premise for outlining any (non) ‘addictive’ design, and we need to agree upon what ‘addictive’ is to identify relevant designs. For example, it is unclear whether ‘addictive behaviour’ should equally apply to someone being distracted by checking their smartphone regularly (e.g., Conroy et al , 2023 ; Vainio et al , 2023 ), and another person playing a massive multiplayer online game for decades (e.g., Bleckmann & Jukschat, 2015 ; Domahidi & Quandt, 2015 ). Should ‘distractive design’ be separated from ‘addictive design’?…”
Section: Introductionmentioning
confidence: 99%
“…Being able to say “ that gaming is/isn’t addicted” is a premise for outlining any (non) ‘addictive’ design, and we need to agree upon what ‘addictive’ is to identify relevant designs. For example, it is unclear whether ‘addictive behaviour’ should equally apply to someone being distracted by checking their smartphone regularly (e.g., Conroy et al , 2023 ; Vainio et al , 2023 ), and another person playing a massive multiplayer online game for decades (e.g., Bleckmann & Jukschat, 2015 ; Domahidi & Quandt, 2015 ). Should ‘distractive design’ be separated from ‘addictive design’?…”
Section: Introductionmentioning
confidence: 99%