“…The flow experience is thought to occur when the activity in question is deeply enjoyable, largely because there is sufficient balance between challenge and the individual's own skill level to allow feelings of mastery and competence to develop. Electronic play provides many of the qualities necessary for flow, especially the realism, interactivity, exhilaration and graded challenges [21], [22]. Overall, the children enjoyed their experience on the walking media station and were very positive about walking while playing the electronic games provided.…”