“…So far, studies in the field of exergaming have investigated various effects of commercially available and specifically developed exergames in different target population such as children, adolescents, seniors or patients. Results deliver indications for effects on the cognitive (e.g., executive functions, attention and visual-spatial skills) (Staiano and Calvert, 2011;Best, 2015;Benzing et al, 2016;Mura et al, 2017;Stojan and Voelcker-Rehage, 2019;Xiong et al, 2019), physical (e.g., energy expenditure, heart rate, and physical activity) (Staiano and Calvert, 2011;Sween et al, 2014;Best, 2015;Kari, 2017) and mental (e.g., social interaction, self-esteem, motivation, and mood) (Staiano and Calvert, 2011;Li et al, 2016;Joronen et al, 2017;Lee et al, 2017;Byrne and Kim, 2019) level. Generally, exergames are very well known for their playful combination of physically and cognitively challenging tasks and thus provide dual domain training, which indicates to have greater effects compared to traditional training approaches (Schättin et al, 2016;Ballesteros et al, 2018;Egger et al, 2019;Stojan and Voelcker-Rehage, 2019).…”