2019
DOI: 10.1007/978-3-030-11367-4_44
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Training Employees in the Digital Economy with the Use of Video Games

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Cited by 8 publications
(6 citation statements)
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“…Research about the effect of digital games in improving HOTS are extensive [37]. The positive impact of digital games is overwhelming such as for students with learning difficulties [41], increase competitive growth [42] and fostering knowledge, attitudes, and skills of the students with instructor guidance [43]. Therefore, future research on the impact of digital games toward learning and education is highly suggested.…”
Section: Discussionmentioning
confidence: 99%
“…Research about the effect of digital games in improving HOTS are extensive [37]. The positive impact of digital games is overwhelming such as for students with learning difficulties [41], increase competitive growth [42] and fostering knowledge, attitudes, and skills of the students with instructor guidance [43]. Therefore, future research on the impact of digital games toward learning and education is highly suggested.…”
Section: Discussionmentioning
confidence: 99%
“…No entanto, o jogo para treinamento de processos necessita ter uma aceitação voluntária pelos profissionais [Strecker and Rosenthal 2016b] [Rosenthal and Strecker 2018] [Lainema and Makkonen 2003. Quanto ao impacto do treinamento com o uso dos jogos, os resultados apresentados demonstram que os jogos podem contribuir para o treinamento com uma visão menos cética do processo, colaborando para atingir os objetivos como compreensão e aprendizagem das tarefas acrescidas dos benefícios motivacionais [Lainema and Makkonen 2003] [Kapustina and Martynova 2020] [Rosenthal and Strecker 2018.…”
Section: Discussionunclassified
“…Atualmente, dado a constante competitividade, os profissionais precisam ser bem treinados e com frequência atualizados quantoàs novas formas de funcionamento da organização. As habilidades e conhecimentos fornecidos pelo treinamento tradicional já são insuficientes [Kapustina and Martynova 2020].…”
Section: Treinamento De Processos De Negóciounclassified
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“…The possibility of using online multiplayer video games has become a tool for users of all ages and even in organizations in which these activities are of notable interest within the course of their working hours [13].…”
Section: Iintroductionmentioning
confidence: 99%