2012
DOI: 10.1109/tciaig.2012.2213600
|View full text |Cite
|
Sign up to set email alerts
|

Unsupervised Modeling of Player Style With LDA

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
23
0

Year Published

2013
2013
2024
2024

Publication Types

Select...
3
3
2

Relationship

0
8

Authors

Journals

citations
Cited by 40 publications
(23 citation statements)
references
References 18 publications
0
23
0
Order By: Relevance
“…Now that it has been shown that player input is a viable predictor of player skill, further analysis is required in order to uncover more patterns in play. As in other research [14], unsupervised techniques could be used to cluster players by their input. This could help prediction accuracy and aid in more rigorous extraction of features.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Now that it has been shown that player input is a viable predictor of player skill, further analysis is required in order to uncover more patterns in play. As in other research [14], unsupervised techniques could be used to cluster players by their input. This could help prediction accuracy and aid in more rigorous extraction of features.…”
Section: Discussionmentioning
confidence: 99%
“…Previous work has successfully clustered players by their playing style [14]. For a 2-D arcade game Snakeotron, the features corresponding to player input were considered very important.…”
Section: Introductionmentioning
confidence: 99%
“…Previous work has found different player types in many games using various methods of clustering [25], [26], [27]. Decision trees, as demonstrated in this paper, are a suitable representation of play style and could help with the understanding of the differences between these player types due to the ease of comparing their human readable model.…”
Section: B Understanding Human Play Stylementioning
confidence: 94%
“…Ramirez-Cano et al [71] cluster players of an action-hunting game using a three-level ''meta-clustering'' form of analysis. Gower et al [72] describe players of two different action games using multi-class Linear Discriminant Analysis (LDA).…”
Section: In-game Player Behaviourmentioning
confidence: 99%
“…The exception is [72], which reduces the dimensionality of in-game behaviour data to produce a trait-like description of players, rather than assigning each player to a set of distinct player types. For reasons discussed in Section 2, we view a type-based description of players to be an oversimplification that, if evaluated, is likely to have only a limited effect on the player's experience when applied to personalisation.…”
Section: In-game Player Behaviourmentioning
confidence: 99%