2018 IEEE Conference on Computational Intelligence and Games (CIG) 2018
DOI: 10.1109/cig.2018.8490417
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Using a Team of General AI Algorithms to Assist Game Design and Testing

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Cited by 22 publications
(11 citation statements)
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“…As the authors of [26] stated, since the agent was a gameplaying agent, the agent was not required to find all of the bugs. Lastly, [27] introduced a team of agents with different purposes to test games. Nonetheless, all of these studies lack controlled experimentation.…”
Section: Related Researchmentioning
confidence: 99%
“…As the authors of [26] stated, since the agent was a gameplaying agent, the agent was not required to find all of the bugs. Lastly, [27] introduced a team of agents with different purposes to test games. Nonetheless, all of these studies lack controlled experimentation.…”
Section: Related Researchmentioning
confidence: 99%
“…These agents allowed developers to predict how different players would traverse the map and make design decisions accordingly. The creation of playtesting agents has also been used to test board games [8], card games [9] and frameworks for the development of playtesting agents have been proposed [10], [11].…”
Section: Related Workmentioning
confidence: 99%
“…The study of believable agents defines a core aim of affective studies and human-computer interaction at large. Not only can believable agents improve the realism of the interaction, but they can be used for human-like automatic testing [1], compete in a game like humans would do [2], [3], collaborate for solving a task [4], or guide humans through a process that may include anything from visiting a (virtual) museum all the way to a virtual therapy session. The believability of such agents is generally defined in terms of their behavior [5] and is predominately associated with "human-like" decisions, manifestations or expressions.…”
Section: Introductionmentioning
confidence: 99%