2006
DOI: 10.1080/01449290500331156
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Using psychophysiological techniques to measure user experience with entertainment technologies

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Cited by 427 publications
(269 citation statements)
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“…In the affective computing field [12], various studies have been carried out to create systems that can recognize the affective states of their user by analyzing their vocal [1], facial [11] [17], and body expressions [4], and even their physiological changes [6]. Most of the work has been carried out on acted or stereotypical expressions.…”
Section: Introductionmentioning
confidence: 99%
“…In the affective computing field [12], various studies have been carried out to create systems that can recognize the affective states of their user by analyzing their vocal [1], facial [11] [17], and body expressions [4], and even their physiological changes [6]. Most of the work has been carried out on acted or stereotypical expressions.…”
Section: Introductionmentioning
confidence: 99%
“…Dimensions that are addressed include emotions [36,43], social factors [15], values and requirements [5,42,44], the perception of the quality of the interaction or representation [53,47], or service quality and content [16,31]. These user experience evaluations have been applying standard UX methods, like the AttrakDiff questionnaire [45].…”
Section: User Experience Evaluation Of Interactive Tvmentioning
confidence: 99%
“…Other measurements include the SUXES evaluation method, as used by Turunen et al [53] to evaluate UX with different modalities in a mobile phone controlled home entertainment system. Experiences in gaming and TV applications were evaluated using psycho-physiological measurements [36]. These measurements were also used to evaluate the users' experiences with multi-view 3D displays [47] or to classify emotional reactions to video content [43].…”
Section: User Experience Evaluation Of Interactive Tvmentioning
confidence: 99%
“…To obtain the values of signal prediction for our datapoints, we used the mean of the raw EMG signal as the base for signal analysis, because it is a measure that has consistently shown a reliable mapping with affective valence (e.g., [4,11). The standard method for generating valence predictions from EMG is to compare the EMG signal over the interval of interest against a baseline recorded during a resting period before the experiment.…”
Section: Creating Predictions From the Emg Signalmentioning
confidence: 99%
“…In contrast, most work on affect recognition has focused on detecting one specific emotion (e.g., [4][5][6]), lower-level affective measures of valence and arousal (e.g., [7,9]) or overall emotional predisposition over a complete interaction (e.g., [10,11]). One exception is the work by D'Mello et al, [12], which used dialogue features as predictors of student's boredom, confusion, flow and frustration during interaction with a dialogue-based tutoring system.…”
Section: Introductionmentioning
confidence: 99%