2015
DOI: 10.1007/s10639-015-9397-1
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Virtual learning: Possibilities and realization

Abstract: The virtual learning in High University Education is the learning which is presented by set of integrated information and pedagogical technologies, in a process of interaction between subjects and objects as the virtual educational resources. This interaction characterize as the set of dialectically interconnected fields of human activity (intellectual, emotional and figurative, cultural, social). The virtual educational resources, possibility of their adaptation to student subjectivity, and realization in the… Show more

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Cited by 28 publications
(20 citation statements)
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“…In the contemporary world, the idea of 'virtualization' is considered and studied by philosophy, psychology, physics, biotechnology, arts, and others (Kerimbayev 2015), increasing topics related to virtualization in different contexts as social life, industry, and education. In this perspective, Educational Games Virtualization is a process to create digital versions for traditional/physical Educational Games before used to the teaching of a determined topic.…”
Section: Educational Game Virtualizationmentioning
confidence: 99%
“…In the contemporary world, the idea of 'virtualization' is considered and studied by philosophy, psychology, physics, biotechnology, arts, and others (Kerimbayev 2015), increasing topics related to virtualization in different contexts as social life, industry, and education. In this perspective, Educational Games Virtualization is a process to create digital versions for traditional/physical Educational Games before used to the teaching of a determined topic.…”
Section: Educational Game Virtualizationmentioning
confidence: 99%
“…Na sociedade contemporânea, a ideia de "virtualização"é considerada e estudada pela filosofia, psicologia, física, biotecnologia, artes e outras [Kerimbayev 2016, Santos and Silva Junior 2016c, Perry and Eichler 2017, aumentando os tópicos relacionadosà virtualização em diferentes contextos como vida social, indústria e educação. Nesta perspectiva, a virtualização de jogos educativosé um processo para criar versões digitais para jogos educativos tradicionais/físicos, já usados para ensinar um determinado assunto [Santos and Silva Junior 2016a].…”
Section: Virtualização De Jogos Educativosunclassified
“…Since 2013 there has been a possibility to use the new development system (www.virtualedu.kz), which provides with a chance of organizing virtual (online) learning (Kerimbayev N.,2015, Kerimbayev N. et al, 2016.…”
Section: Fig 5 Beginning Of the Lessonmentioning
confidence: 99%