Basic Programming is a productive subject in the study of ICT Vocational High School programs that require students to develop information systems in accordance with the times. Lack of applicative material in basic programming subjects is a problem that is often encountered so that the level of critical thinking of students is less than optimal. In addition, the level of student interest in these subjects is less than optimal because of the monotonous implementation of learning. The solutions offered through this study aim to produce gamification-based mobile applications as innovative and communicative learning media. The development method used is the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation). The result shows the total usability level is in 81.75%. Material validation shows the results in 88.89% and validation from media experts is 80.83%. Test results on the small group trial subjects shows 84.4% valid and the large group 85.22% valid. Based on the results of product usability testing and field trials, it can be concluded that the product is suitable for use as a medium in the learning process. The concept of gamification in this media also increases the attractiveness and motivation of users in order to obtain maximum testing results.
The determination of the student supervisor for the final project at the Department of Electrical Engineering, State University of Malang, is determined by the Expertise Group and Study Program Coordinator. The determination is carried out and considered manually by both. It requires considerable time and effort, so the process is less efficient. Therefore, this study aims to develop an information system that can handle all processes related to the final project based on the Standard Operating Procedures applicable in the Department of Electrical Engineering, State University of Malang. This thesis and final project information system were developed using the Waterfall development model, which consists of four steps, namely: (1) Analyze; (2) Design; (3) Codes; and (4) Test. The method or algorithm applied to this information system is Simple Additive Weighting (SAW). Information systems experts and users test the system at every user access level. The tested data was obtained through a questionnaire. Based on the trials that have been carried out, the percentage results obtained are 100 percent for system validity by information systems experts, 97.41 percent for system validity by students, 93.75 percent for system validity by supervisors, 91.32 percent for system validity by members of Expertise Group, 100 percent for system validity by the Chair of the Expertise Group and Study Program Coordinator. The average percentage of trial results by all user access levels is 98.24 percent, indicating that the information system developed is considered valid and can be used by the University
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