Transformasi peradaban dunia telah memasuki era Teknologi Informasi dan Komunikasi (TIK), dimana manusia ditandai dengan fenomena masyarakat teknologi. Hal ini sejalan dengan pendapat Naisbitt dalam Wahab dan Sapriya (2011:205) yang menyatakan bahwa "pada abad XXI di era baru ini ditandai oleh fenomena Futuris (sebutan masyarakat teknologi) dimana Naisbitt menyebut era dengan fenomena masyarakat Global Paradox dan Information Society/Post-Civilize (masyarakat informasi)". Era Post-civilize sendiri ditandai dengan adanya tantangan dalam dimensi politik yaitu manusia demokrasi. Tantangan tersebut menandakan dibutuhkannya manusia demokrasi antisipator sebagai perlawanan terhadap masayarakat pasif dan
This research conducting use qualitative methods, with a realist ethnographic research design. The title appointing was "Diffusion of Innovation on Civic Engagement Literacy Websites for Village Communities as an Alternative to Building a Participatory Village (Study of Tumpatan Village, Beringin District, Deli Serdang Regency, North Sumatra)." This research aims to serve as an alternative solution for constructing participatory villages and strive to spread the innovation of citizen participation literacy websites (citizen participation). The realistic ethnographic design was chosen as the right way to support the product innovation process of designing citizen participation literacy websites. The location of the research carrying out in the village of Tumpatan, Beringin District, Deli Serdang Regency with interview data collection, observation, and analysis of electronic documentation. Data analysis using Miles and Huberman analysis technique. The results showed that, there were 143 Tumpatan villagers who used the civic engagement literacy innovation website, from various backgrounds, with an age range of 16-36 years. Every user takes advantage of website innovation as a place to express their various activities in various fields of life in the village. From the database collected on the website, user engagement profiles are mostly in the social and educational fields. Meanwhile, the most dominant activities were carried out starting from community service, jogging, visiting government institutions, exercising for the elderly, excelling in school, and organizing. This data shows that the dissemination of website innovation has been successfully implemented.
This research focuses on developing an artificial intelligence-based application called EduCM, which is designed to provide education to students on how to develop Skill in Designing Case Method Assignments. The research location is in the PPKn Department, Faculty of Social Sciences, Medan State University, with the research sample being students from the Civic Education Department or Jurusan PPKn, Faculty of Social Sciences, Universitas Negeri Medan. The research method is ADDIE model. The data collection tools used were observation sheets, questionnaire sheets, and test sheets. Data analysis uses several kinds, ranging from the Likert scale measurement scale, the Guttman scale, and also uses Miles and Hubermann data analysis to analyze observation data. The orientation of the results will focus on the influence of EduCM to assist students in developing lecture assignments in this mini-research based on the case method. Initial and final skills will show significant development, and students will feel comfortable operating EduCM..
This study aim to produce a case method-based learning module and projectbased learning for the Values and Morals Education course. The development model used in this study is Thiagarajan's ( 4D) development model, which consists of the stages of definition, planning, development and dissemination, this research is only done up to the development stage. The results of the study show that in terms of feasibility, the content is classified as very good, in terms of feasibility of language and image very good, the perspective of the presentation is classified as good, and the results of the validation. case-based learning and project-based learning design experts were very good. Thus, it can be concluded that the produced case-based methods and project-based learning modules are usable and valid.
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