Karya Seni Lukis berjudul Katurangganing Kutut terinspirasi dari pengalaman memelihara burung perkutut dan legenda Falsafah Jawa tentang Katuranggan burung Perkutut. Permasalahannya dibahas melalui pendekatan; Apa yang menjadi dasar ” Katuranggan burung Perkutut “ diangkat menjadi sumber ide dan konsep penciptaankarya seni ? Bagaimana merumuskan konsep karya seni berdasarkan gagasan “ Katuranggan burung Perkutut ” dalam implementasinya, Karakteristik dan figure burung Perkutut sesuai dengan Katuranggannya, diolah kembali secara kreatif dan memunculkan nuansa yang sesuai dengan imajinasi penulis, dengan menggunakan media kayu yang dipahat, karena dalam menggunakan media ini penulis merasa nyaman dan lebih berekplorasi pada proses berkarya. Karya ini dipahat menyerupai ukiran dengan finishing menggunakan polytur untuk penyajian akhirnya menciptakan suasana kejawen dengan membuat sangkar burung sebagai tempat karya dengan bahan kayu.
The learning process involves three important components, namely subject matter, learning activities and assessment (evaluation). Planning each learning scenario needs to always keep in mind the nature of the material to be studied by students, student readiness factors, and student motivation to learn, because what students will learn must be aware of the meaning and benefits for students and for their future lives. Efforts to raise the motivation of class XI students of SMA Negeri 1 Natar South Lampung in learning mathematics have been carried out by teachers in their field of study in various ways, such as providing opportunities for students to ask questions, and designing learning in the form of group discussions. Based on the fact that t arithmetic is between t < t with a significant level of 5%, the value of t = 0.98 < t = 1.76 so that Ho is accepted, the study shows that the average ability of students in the initial test of ability to learn mathematics has increased.
Research discussed regarding the development of contemporary puppet some in a society now. A puppet beber contemporary some years previously had broken by giving alternative forms of a new and exhibited more simple but is interesting, Shorter performances , and use just taken a figure from real life now. The story delivered also adopt issues is in vogue in the days of the modernization of right now. The puppet beber is one of cultural heritage in Indonesia. A puppet beber some which was a live used for events great kraton, the event ruwatan, clean village, healing the sick, and important event specified java. Now puppet classical considered rarely staged and slightly experienced various a setback in terms of staging, because some years previously had broken puppet classic staged as a means of ritual and rarely staged important as entertainment for the urban nowadays. The puppet beber contemporary appear in order to provide new perspective, so people know back puppet show some years previously had broken who became inherited from an ancestor java.
Permasalahan pada penelitian ini adalah rendahnya hasil belajar PKn siswa kelas V SD Negeri Popongan Semester II Tahun Pelajaran 2017/2018. Alternatif pemecahan masalah adalah pemanfaatan pembelajaran dengan menggunakan Model Role Playing. Penelitian ini dilakukan sebanyak dua siklus, setiap siklus terdiri dari empat tahap yaitu perencanaan, pelaksanaan tindakan, observasi dan refleksi. Setiap siklus terdiri dari 2 pertemuan. Subyek penelitian ini adalah siswa kelas V SD Negeri Popongan yang berjumlah 32 orang siswa. Data dikumpulkan melalui lembar aktivitas siswa dan guru (observasi), tes hasil tindakan, wawancara. Hasil penelitian menunjukkan bahwa aktivitas siswa dan guru mengalami peningkatan yang cukup berarti dari siklus I ke siklus II. Tes hasil tindakan siklus I diperoleh ketuntasan klasikal 60% dan pada siklus II terjadi peningkatan yang signifikan pada ketuntasan belajar yaitu 91%. Hal ini menunjukkan persentase peningkatan dari siklus I ke siklus II sebesar 31%. Hasil daya serap klasikal pada siklus I adalah 68,4% dan siklus II daya serap klasikal adalah 83,1% hal ini menunjukkan persentase peningkatan hasil belajar PKn dari siklus I ke siklus II sebesar 14,7%. Berdasarkan hasil belajar, maka dapat disimpulkan bahwa model pembelajaran Role playing yang dilakukan dalam pembelajaran dapat meningkatkan hasil belajar PKn pada siswa kelas V SD Negeri Popongan.
Improving learning quality of elementary school in Indonesia can be conducted in many ways. One of them is repairing tables and chairs in accordance with the development of learning method. Nowadays, active learning is one method of learning proven to be effective in improving learning quality. Many ways have been attemped to realize active learning, starting from curriculum improvement to study time at school. Unfortunately, the government forgets one thing which is not less important, namely tables and chairs used by students everyday. This research intends to provide ideas to the concerned party on how to repair elementary school tables and chairs compatible with active learning method by using modular concept. The research method used in this research is descriptive qualitative. The location of this research is Kedung District, Jepara Regency, Central Java. Samples selected are 3 elementary schools at this district. The study object is the design of tables and chairs used for active learning. Data collection technique is library study, observation and interview. The validity of the data collection is tested by triangulation technique. Research result shows that tables and chairs of the three sixth grade elementaryschols are not representative for active learning. Generally, the tables and chairs are difficult to use in active learning. Tables and chairs using modular design concept fit into V or U cluster/ group and also more ergonomi, functional, easy to move and support active learning.
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