Kemampuan penguasaaan teknologi dan informasi khususnya media pembelajaran pada para Pendidik dalam penguasaan konsep media pembelajaran sangat diperlukan. Persoalan yang dihadapi para pendidik dari HIMPAUDI masih belum memanfaatkan penggunaan media pembelajaran dalam proses pembelajaran. Selain itu, masih belum memahami pembuatan media pembelajaran menggunakan aplikasi canva. Pelaksanaan PkM ini dijalankan sesuai dengan wujud implementasi MoU yang telah dilakukan antara HIMPAUDI Kecamatan Bekasi Barat dengan Universitas Bina Insani. Solusi dari permasalahan di atas adalah membuat media pembelajaran serta video pembelajaran menggunakan Canva aplikasi desain alat bantu desain dan publikasi online dengan misi memberdayakan semua orang di seluruh dunia agar dapat membuat desain apa pun dan mempublikasikannya di mana pun termasuk media presentasi dan video pembelajaran, pembuatan Proposal PkM, pembuatan desain flyer, desain backdrop, desain sertifikat, dan desain link pendaftaran PkM, pemesanan link zoom Universitas Bina Insani kepada Biro Pangkalan Data, Sistem Informasi dan Jaringan (BPD & SIJAR), pembuatan link Google Drive untuk penempatan file PkM agar lebih mudah diakses peserta, pembuatan modul praktek untuk video pembelajaran, sehingga peserta dapat langsung mempraktekkan pembuatan video pembelajaran menggunakan aplikasi Canva pada Website (Presentasi dan Video), pembuatan contoh aplikasi melalui link Google Drive kepada peserta PkM, dan pembuatan angket kuesioner untuk evalusi kegiatan PkM. Metode dalam PkM ini dengan sasaran utama adalah para Pendidik pada HIMPAUDI Kecamatan Bekasi Barat dimana terdapat 2 orang Narasumber, 1 orang Moderator dan 1 orang Techinal Support. PkM dilaksanakan pada hari Sabtu, 22 Desember 2021. PkM dilakukan dengan memberikan pelatihan dan demonstrasi kepada peserta dalam penggunaan aplikasi dari Canva dengan dukungan media online berupa zoom, YouTube dan Link Google Drive. Luaran dari PkM ini adalah Streaming YouTube dan draft Jurnal PkM Terindeks Sinta Ristek BRIN..
Abstrak: Pengujian black-box begitu penting karena teknik tersebut mampu mengidentifikasi kesalahan dalam fungsi, antar muka, model data, dan akses kesumber data eksternal. Dalam pelaksanaan sering timbul masalah penguji tidak pernah yakin apakah perangkat lunak yang diuji telah benar-benar lolos dalam pengujian. Hal ini terjadi karena kemungkinan masih ada beberapa jalur eksekusi yang belum pernah teruji. Penguji seharusnya membuat setiap kemungkinan kombinasi data masukan untuk pengujian. Pemilihan data masukan untuk menemukan kesalahan menjadi masalah bagi penguji karena memiliki probabilitas yang tinggi, sehingga desain test case secara otomatis dapat menjadi solusi. Pada implementasi ini aplikasi yang akan di uji menggunakan black-box testing adalah sebuah Sistem Informasi peminjaman kedaraan operasional. Aplikasi peminjaman kendaran operasional tersebut akan diuji menggunakan black-box testing di mana pengujian ini hanya bertujuan untuk melihat program tersebut apakah sesuai dengan fungsi yang diinginkan program tersebut tanpa mengetahui kode program yang dipakai. Untuk menghasilkan desain test case secara otomatis dalam pengujian perangkat lunak metode black-box dengan teknik equivalence partitioning. Teknik Equivalence Partitions adalah pengujian didasarkan masukkan data pada setiap form yang ada pada sistem informasi pengelolaan masjid, setiap menu akan dilakukan pengujian dan dikelompokkan berdasarkan fungsinya baik itu bernilai valid ataupun tidak valid. Kata kunci: Equivalence Partitions, black-box, Aplikasi, Peminjaman Kendaraan Operasional, test case Abstract: Black-box testing is very important because the technique is able to identify errors in functions, interfaces, data models, and access to external data sources. In implementation, the problem often arises that the tester is never sure whether the software being tested has actually passed the test. This happens because there may still be some untested execution paths. The tester must make every possible combination of input data for testing. The selection of input data to find errors is a problem for the examiner because it has a high probability, so that the test case design can automatically be a solution. In this implementation, the application that will be tested using black-box testing is an operational vehicle loan information system. The operational vehicle loan application will be tested using black-box testing where this test only aims to see whether the program is in accordance with the desired function of the program without knowing the program code used. To generate test case designs automatically in software testing the black-box method with equivalence partitioning techniques. The Equivalence Partitions technique is a test based on data on every form in the management information system, each menu will be tested and assessed for mosques based on usefulness, whether it is feasible or not valid.. Keywords: Equivalence Partitions, black-box, Aplplication, Operational Vehicle Loan, test case
Penguasaan terhadap Teknologi Informasi dan Komunikasi perlu diajarkan pada semua tingkatan agar suatu proses dan kegiatan dapat dilakukan dengan lebih cepat, mudah dan efisien. Para siswa kelas XII SMK Taruna Bangsa dituntut untuk memiliki kompetensi yang dapat dikuasai sebelum lulus sekolah. Salah satunya kompetensi adalah dapat membuat website atau aplikasi berbasis web. Disamping itu, kepala program jurusan RPL SMK Taruna Bangsa menyampaikan perlu adanya pendalaman dan pengetahuan lebih dalam pembuatan website selain yang dibekali di sekolah seperti mendesain website front end. Oleh karena itu perlu dilakukan pelatihan mendesain website menggunakan framework Bootstrap. Pelaksanaan Pengabdian kepada Masyarakat (PkM) ini dijalankan sesuai dengan wujud implementasi MoU yang telah dilakukan antara SMK Taruna Bangsa dengan Universitas Bina Insani. Pelaksanaan kegiatan pada masa pandemi Covid-19 dilakukan secara online melalui media konferensi www.zoom.us dan www.youtube.com. Kegiatan ini diikuti oleh 78 peserta dengan hasil akhir memberikan hasil yang positif, ditunjukkan pada umpan balik peserta terhadap materi yaitu pada nilai 4 (Baik) sebesar 32,1% dan nilai 5 (Sangat Baik) sebesar 60.7%. Berdasarkan paparan tersebut kegiatan PkM ini telah memberikan kemampuan dan penguasaan terhadap siswa dalam mendesain website dan memiliki bekal dalam mengimplementasikan pada bidang Teknologi informasi yang pada akhirnya mendorong smart education kota Bekasi. Kata kunci—bootstrap, pengabdian kepada masyarakat, website Mastery of Information and Communication Technology needs to be taught at all levels so that processes and activities can be carried out more quickly, easily and efficiently. Class XII students of SMK Taruna Bangsa are required to have competencies that can be mastered before graduating from school. One of the competencies is being able to create a website or web-based application. In addition, the head of the RPL department program at SMK Taruna Bangsa said that there is a need for more in-depth and knowledge in making websites other than those provided in schools such as designing front end websites. Therefore, training in designing websites using the Bootstrap framework is necessary. The implementation of Community Service (PkM) is carried out in accordance with the implementation of the MoU that has been carried out between SMK Taruna Bangsa and Bina Insani University. The implementation of activities during the Covid-19 pandemic was carried out online through the media conference www.zoom.us and www.youtube.com. This activity was attended by 78 participants with the final result giving positive results, shown in the participants' feedback on the material, namely a value of 4 (Good) of 32.1% and a value of 5 (Very Good) of 60.7%. Based on the explanation, this PkM activity has given students the ability and mastery in designing websites and has provisions in implementing it in the field of information technology which ultimately encourages smart education in the city of Bekasi. Keywords— bootstrap, community service, website,
Purpose: 1) Being able to understand the introduction of website-based applications. 2) Able to use school cash in and cash out applications 3) Able to manage website-based cash report administration. Method: The preparation stage is the identification of partner problems, the implementation stage is the delivery of training materials and discussions. The evaluation stage is to provide training feedback. Results: The activity was attended by 5 participants with the results of feedback related to responses to training materials at a score of 5 (Very Good) 100%. Conclusions: 1) Being able to recognize web-based cash applications as a whole gave a positive response, namely at a score of 5 (very good) 100%. 2) Being able to use cash applications as a whole gives a positive response, namely at a value of 4 (good) 20% and a value of 5 (very good) 80%. 3) Able to manage reports of cash inflows and cash outflows as a whole gave a positive response with a value of 4 (good) 40% and a value of 5 (very good) 60%.
<p align="center">Covid-19 demands the use of technology as an online learning media tool. The technology that becomes a low-cost developer is the Android Technology operating system. The main target of this community service activity is the 3rd & 5th semester Computer System Study Program students at the Faculty of Science and Technology at the Panca Budi Development University in using Android technology, where learning about Android has been carried out but not maximized in building a Mobile Application. The method used is to provide training and demonstrations in making Multimedia Applications using Android Studio with online media support in the form of Zoom, YouTube, and Google Drive links. The results of the feedback response to material questions submitted by the resource person were 67% very good, participant responses to the material presented were 41% good, the relationship between material and participant needs was 59% very good, the relationship between material and applications that could be absorbed by participants was 54% very good, the linkage of the material with needs is 42% good, the presentation technique of the presenter is 56% very good, the time spent by the presenter is 44% giving a good response, the clarity of the material is 59% clear, the interest of the participants is 47% good, and overall satisfaction level of 51% gave a satisfied response to the training activities.</p>
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