Penelitian ini dilatarbelakangi oleh rendahnya hasil belajar siswa pada mata pelajaran Ilmu Pendidikan Alam (IPA). Upaya yang dilakukan untuk meningkatkannya adalah dengan menerapkan model learning cycle 5E berbantuan powerpoint interaktif. Penelitian ini bertujuan untuk mengetahui pengaruh model learning cycle 5E berbantuan powerpoint interaktif terhadap hasil belajar IPA. Penelitian ini merupakan penelitian kuantitatif dengan desain Quasi Experimental Design. Populasi dalam penelitian ini sebanyak 36 siswa kelas V SD Al-Madina Tahun Ajaran 2020/2021. Pengambilan sampel menggunakan teknik sampling jenuh. Sampel penelitian ialah kelas VB berjumlah 18 siswa sebagai kelas eksperimen menggunakan model learning cycle 5E berbantuan powerpoint interaktif dan kelas VA berjumlah 18 siswa sebagai kelas kontrol menggunakan model discovery learning. Data penelitian diperoleh dari instrumen tes. Analisis data menggunakan uji perbandingan rata-rata. Hasil penelitian menunjukkan hasil tes setelah pembelajaran menerapkan model learning cycle 5E lebih baik dibanding hasil test sebelumnya. Dari hasil tersebut maka disimpulkan bahwa terdapat pengaruh model learning cycle 5E berbantuan powerpoint interaktif terhadap hasil belajar siswa.
The assessment using Kahoot is a measuring tool to assess the extent to which the learning process is conveyed to students. Based on the interview result with teachers during the COVID-19 pandemic, teachers still use conventional methods in paper tests (paper). Therefore, an assessment instrument is needed that makes it more accessible for teachers to assess students during the COVID-19 pandemic. With the development of technology in education, the researcher develops instruments using Kahoot on the theme 6-subtheme 1 about temperature and heat for the fifth grade of elementary school. This development research aims to produce products in the form of instrument, suitability, and practicality of assessment instrument using Kahoot on theme 6-subtheme 1 about temperature and heat for the fifth grade of elementary school, to know assessment instrument using Kahoot and practicality. This was development research (R&D) with a 4D model consisting of the Define, Design, Develop, and Disseminate stages. The developed assessment instrument was tested to 6 students for the limited test and 13 students for the comprehensive test in the fifth grade of SD N Long. Techniques of collecting data were interviews, student response questionnaires, and documentation. While the data research instruments used were material expert validation sheets, media expert validation sheets, expert validation sheets, practitioners, and student response questionnaires. The results are in an assessment instrument using Kahoot on theme 6-subtheme 1 about temperature and heat. The validation results on aspects of presentation, feasibility, language, application and graphics get an average of 3.52 with a percentage of 84.12%, including the appropriate category. Student responses to the assessment using Kahoot in the limited trial get a proportion of 73.3% with practical criteria, and in the broad trial, it gets 85.6% with efficient criteria. Therefore, the assessment instrument using Kahoot on theme 6-subtheme one about temperature and is feasible and practical to use in assessments in elementary schools.
This study aims to describe: (1) the application of the SAS method, (2) the students' interest in the application of the SAS method, (3) the improvement of pre-writing skills using the SAS method. This research includes Classroom Action Research (PTK) with the Synthetic Structural Analytical (SAS) method. This research was conducted at SD Negeri Ngadimerto Banyuurip with 7th grade students as research subjects. The instruments used were observation sheet guidelines, interview sheets, field notes, test question sheets, and data collection methods in the form of observation. From the research results, it is known that: (1) the application of the SAS method in this study was successfully carried out. This can be seen from the increasingly active students and the neat results of the students' writing; (2) the students' interest in learning Indonesian with the application of the SAS method has increased. In the pre-cycle stage, only two students are active in the class and the students' writing results cannot be said to be good. Cycle I, four students had started to show their confidence. The writing attitudes and results of the students' writing are also getting better. In cycle II, five students showed their self-confidence. Students are also used to writing carefully and with the right attitude; (3) the results of early writing skills using the SAS method are improved. In the pre-cycle stage, the average results of students reached 63.56. Two students have reached KKM 70. In the first cycle stage, three students have reached the KKM with an average result of 67.97. Cycle II, five students had reached the KKM with an average result of 73.38.
The study reviews the development of learning video media based on constructivist learning theory on the theme of 8 areas where I live in the fourth grade of elementary school. The aims of this research are: (1) Knowing the feasibility of learning videos based on constructivist learning theory on the theme of the 8 areas where I live in grade IV elementary school that was developed, (2) knowing the practicality of learning videos based on constructivist learning theories on the theme 8 areas where I live in class IV school. developed base. This type of research is development research (R&D) with the ADDIE model design consisting of Analysis, Design, Develop, Implementation, and Evaluation. The trial was conducted at SDN Kledungkradenan class IV. This development research resulted: (1) the feasibility of learning videos based on constructivist learning theory got an average score of 3.59 with a very decent category, and (2) the practicality of learning videos based on constructivist learning theory got an average score of 3.75 with the category very practical. Product development in this research can be said to be feasible if it can meet two aspects, namely validity and practicality. a. Validity, whether the developed product is valid or not is obtained from the assessment of experts. The minimum level of product validity is in the range > 2.5 b. Practicality, whether or not the product developed is produced from student response questionnaires. The minimum level of practical value is in the range > 2.5
Penyediaan layanan pemasaran sangat penting dalam mempertahankan keberlangs ungan lembaga pendidikan seperti halnya SD Muhammadiyah di kabupaten Purworejo. P enelitian ini bertujuan untuk mengetahui pengaruh marketing yakni produk, harga, prom osi, tempat terhadap minat masyarakat dalam menyekolahkan anaknya di sekolah dasar Muhammadiyah Purworejo. Jenis penelitian adalah deskriptif kualitatif. Tempat penelitia n Kabupaten Purworejo Populasi penelitian ini berjumlah 357 dengan Sampel berjumlah 1 00 responden. Dengan menggunakan analisis regresi liner berganda dilakukan mengguna kan program SPSS. Dalam penelitian ini, analisis regresi linier berganda digunakan untuk menguji pengaruh Produk, Harga, Promosi dan Tempat terhadap keputusan pembelian.H asil penelitian ini menujukkan bahwa Produk, dengan nilai sig. 0,006 (< 0,05) artinya berpengaruh. Harga, dengan nilai sig. 0,002 (<0,05) artinya berpengaruh. Promosi, dengan nilai sig. 0,185 (>0,05) artinya tidak berpengaruh. Tempat, dengan nilai sig. 0,426 (>0,05) artinya tidak berpengaruh. Sehingga dapat di simpulkan bahwa penyediaan produk, harga, promosi dan tempat yang memadai sangat berpengaruh terhadap minat orang tua dalam menyekolahkan anaknya di SD Muhammadiyah kabupaten Purworejo.
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