Hardware-software co-synthesis starts with an embedded-system specification and results in an architecture consisting of hardware and software modules to meet performance, power, and cost goals. Embedded systems are generally specified in terms of a set of acyclic task graphs. In this paper, we present a co-synthesis algorithm COSYN, which starts with periodic task graphs with real-time constraints and produces a low-cost heterogeneous distributed embeddedsystem architecture meeting these constraints. It supports both concurrent and sequential modes of communication and computation. It employs a combination of preemptive and nonpreemptive static scheduling. It allows task graphs in which different tasks have different deadlines. It introduces the concept of an association array to tackle the problem of multirate systems. It uses a new task-clustering technique, which takes the changing nature of the critical path in the task graph into account. It supports pipelining of task graphs and a mix of various technologies to meet embedded-system constraints and minimize power dissipation. In general, embedded-system tasks are reused across multiple functions. COSYN uses the concept of architectural hints and reuse to exploit this fact. Finally, if desired, it also optimizes the architecture for power consumption. COSYN produces optimal results for the examples from the literature while providing several orders of magnitude advantage in central processing unit time over an existing optimal algorithm. The efficacy of COSYN and its low-power extension COSYN-LP is also established through their application to very large task graphs (with over 1000 tasks).
Hardware-software co-synthesis is the process of partitioning an embedded system specification into hardware and software modules to meet performance, power and cost goals. In this paper, we present a co-synthesis algorithm which starts with periodic task graphs with real-time constraints and produces a lowcost heterogeneous distributed embedded system architecture meeting the constraints. The algorithm has the following features:1) it allows the use of multiple types of processing elements (PES) and inter-PE communication links, where the links can take various forms (point-to-point, bus, local area network (LAN), etc.), 2) it supports both concurrent and sequential modes of communication and computation, 3) it allows both preemptive and non-preemptive scheduling, 4) it employs the concept of an association array to tackle the problem of multi-rate systems (which are commonly found in multimedia applications), 5 ) it uses a scheduler based on dynamic deadline-based priority levels for accurate performance estimation of a co-synthesis solution, 6) it uses a new task clustering technique which takes the dynamic nature of the critical path, and the existence of multiple critical paths in the task graph into account, and 7) if desired, it also optimizes the architecture for power consumption (we are not aware of any other co-synthesis algorithm that optimizes power). Application of the proposed algorithm to examples from the literature and real-life telecom transport systems shows its efficacy.
Abstract.Computational support in the domain of building design is hampered by the need to control generation and search processes both of which are elusive due to the lack of strong domain theories. Case based reasoning paradigm may be useful to overcome some of these difficulties. A case based design system is presented here that enables case adaptation and case combination of design cases to generate new design solutions more efficiently. Some issues in our approach that are different from other projects with similar aims are also discussed.
Embedded systems employed in critical applications demand high reliability and availability in addition to high performance. Hardware-software co-synthesis of an embedded system is the process of partitioning, mapping, and scheduling its specification into hardware and software modules to meet performance, cost, reliability, and availability goals. In this paper, we address the problem of hardware-software co-synthesis of fault-tolerant real-time heterogeneous distributed embedded systems. Fault detection capability is imparted to the embedded system by adding assertion and duplicate-and-compare tasks to the task graph specification prior to co-synthesis. The dependability (reliability and availability) of the architecture is evaluated during cosynthesis. Our algorithm, called COFTA (Co-synthesis Of Fault-Tolerant Architectures), allows the user to specify multiple types of assertions for each task. It uses the assertion or combination of assertions which achieves the required fault coverage without incurring too much overhead. We propose new methods to: 1) Perform fault tolerance based task clustering, which determines the best placement of assertion and duplicate-and-compare tasks, 2) Derive the best error recovery topology using a small number of extra processing elements, 3) Exploit multidimensional assertions, and 4) Share assertions to reduce the fault tolerance overhead. Our algorithm can tackle multirate systems commonly found in multimedia applications. Application of the proposed algorithm to a large number of real-life telecom transport system examples (the largest example consisting of 2,172 tasks) shows its efficacy. For faultsecure architectures, which just have fault detection capabilities, COFTA is able to achieve up to 48.8 percent and 25.6 percent savings in embedded system cost over architectures employing duplication and task-based fault tolerance techniques, respectively. The average cost overhead of COFTA fault-secure architectures over simplex architectures is only 7.3 percent. In case of fault-tolerant architectures, which cannot only detect but also tolerate faults, COFTA is able to achieve up to 63.1 percent and 23.8 percent savings in embedded system cost over architectures employing triple-modular redundancy, and task-based fault tolerance techniques, respectively. The average cost overhead of COFTA fault-tolerant architectures over simplex architectures is only 55.4 percent.
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