In conventional learning, teachers frequently face difficulties to deliver their materials due to limited time and practical materials in teaching network computer. Conventional teaching process, especially practical materials, has still not yet been optimal. Thus, computer and multimedia based learning is required to help the students. Besides it can reduce costs in practical materials procurement, the students can absorb the given knowledge well without thinking of the costs to buy the practical materials. Computer Assisted Instruction Method can present the learning using various media either by picture or video that can assist the effective learning process and simplify the students to manage the learning speed since it is combined with the multimedia. By doing this, the students can practice the lesson materials, study whenever and wherever they want. Compuer learning application prioritize user interface, user friendly, which can make the students be diligent and passionate in learning.
This research aims to determine student learning outcomes and produce animated learning based on hybrid learning. In this case, the type of research is research and development (R&D) with 4D models with stages namely potential or problems, data collection, product design, design validation, design revisions, product testing, product revision, practical utility testing and revision of the final product. The sample data were recorded in the Faculty of Economics, Universitas Negeri Medan. The result of the development of learning media based on interactive multimedia indicated that valid criteria with the percentage of the post-test 73.33%, did not pass 26.66%. The learning with Hybrid Learning-based animation media in Multimedia Learning subjects is better. The hypothesis testing is obtained tcount < ttable namely -3.74 < 2.00 which means that. there is a difference in learning outcomes between pre-test and post-test time.
Penelitian ini bertujuan untuk mengetahui pengaruh Profitabilitas, Likuiditas, Kebijakan Deviden dan Keputusan Investasi terhadap Nilai Perusahaan pada perusahaan sektor real estate dan property yang terdaftar di Bursa Efek Indonesia (BEI) periode tahun 2012-2016. Variabel independen dalam penelitian ini adalah nilai perusahaan. Variable dependennya adalah Profitabilitas, Likuiditas, Kebijakan Deviden dan Keputusan Investasi. Populasi penelitian meliputi semua perusahaan sektor real estate dan property yang terdaftar di Bursa Efek Indonesia (BEI) periode tahun 2012-2016. Metode pengambilan sampel dalam penelitian ini adalah dengan menggunakan metode purposive sampling. Populasi data penelitian sebanyak 48 perusahaan, dan diperoleh sampel sebanyak 17 perusahaan. Data penelitian ini diperoleh melalui situs Bursa Efek Indonesia (www.idx.co.id). Metode analisis yang digunakan adalah regresi linier berganda. Berdasarkan hasil analisis data menunjukkan bahwa: (1.) Profitabilitas berpengaruh positif dan signifikan terhadap nilai perusahaan. (2.) Likuiditas berpengaruh negatif dan signifikan terhadap nilai perusahaan. (3.) Kebijakan Deviden tidak berpengaruh dan tidak signifikan terhadap nilai perusahaan. (4.) Keputusan Investasi berpengaruh positif dan signifikan terhadap nilai perusahaan. (5.) Secara simultan Profitabilitas, Likuiditas, Kebijakan Deviden dan Keputusan Investasi berpengaruh positif dan signifikan terhadap Nilai Perusahaan pada perusahaan sektor real estate dan property yang terdaftar di Bursa Efek Indonesia (BEI) periode tahun 2012-2016.
Budaya kewirausahaan mahasiswa di Fakultas Teknik Universitas Negeri Medan, khususnya di Jurusan Pendidikan Teknik Bangunan (pendidikan kejuruan dan teknik sipil), berpotensi untuk dikembangkan. Permasalahan yang dihadapi oleh Fakultas Teknik Universitas Negeri Medan adalah kecenderungan lulusan mencari kerja di perusahaan jasa konstruksi bagi lulusan teknik sipil dan menjadi guru SMK bagi lulusan pendidikan kejuruan, bukan menciptakan lapangan kerja. Membudayakan kewirausahaan mahasiswa diperlukan wadah unit usaha furnitur yang bersinergi dengan workshop kayu. Melalui Program Pengembangan Usaha Produk Intelektual Kampus (PPUPIK) Kemenristekdikti 2018, tim pelaksana pengabdian kepada masyarakat telah berhasil mendirikan Unit Usaha Furnitur. Metode yang digunakan adalah Participatory Learning and Action. Metode ini juga disebut metode ‘learning by doing’ atau belajar sambil bekerja. Rangkaian pelaksanaan pengabdian kepada masyarakat terdiri dari: a) sosialisasi kegiatan PPUPIK kepada mahasiswa, dosen, dan teknisi, b) perekrutan mahasiswa calon wirausaha, c) magang, d) pelatihan, dan e) pendampingan. Hasil kegiatan pengabdian adalah unit usaha furnitur telah menemukan 7 orang mahasiswa yang berkomitmen menekuni pekerjaan pembuatan furnitur dan telah menghasilkan produk furnitur, secara kolaborasi dan mandiri. Selanjutnya, telah berhasil melatih 27 orang mahasiswa yang mampu mendesain dan membuat ukiran Jepara. Kegiatan pengabdian ini masih memerlukan keberlanjutan agar dapat menemukan mahasiswa yang berjiwa kewirausahaan lebih banyak lagi.Kata kunci: Budaya Kewirausahaan; Unit Usaha; Furniture; Mahasiswa.AbstractThe entrepreneurial culture of students at the Faculty of Engineering, Universitas Negeri Medan, especially in the Department of Building Engineering Education (vocational education and civil engineering), has the potential resources to be developed. The problems faced by the Faculty of Engineering, Universitas Negeri Medan is the tendency of graduates to find job in construction services companies for civil engineering graduates and become vocational teachers for graduates of vocational education, not creating jobs. Civilizing students’ entrepreneurship is required to hold a furniture business unit that synergizes with a wood workshop. Through the Kemenristekdikti 2018. Campus Intellectual Product Development Program (PPUPIK), the community service implementation team has successfully established a Furniture Business Unit. The method used is Participatory Learning and Action. This method is also called the 'learning by doing' method or learning while working. The series of implementation of community service consists of: a) socialization of PPUPIK activities to students, lecturers, and technicians, b) recruitment of prospective entrepreneurial students, c) internships, d) training, and e) mentoring. The result of the service activities is that the furniture business unit has found 7 students who are committed to work on furniture manufacturing work and have produced furniture products, in a collaborative and independent manner. Furthermore, it has managed to train 27 students who are able to design and make Jepara carvings. This service activity still requires sustainability in order to find even more entrepreneurial studentsKeywords: Entrepreneurial Culture; Business Units; Furniture; Students.
Penelitian dilakukan untuk mengkaji perbedaan tingkat inklusi keuangan pelaku UMKM Kota Medan dari sisi gender, usia, omset usaha (pendapatan), pendidikan dan lama usaha. Penelitian ini dilakukan pada 126 sampel pelaku UMKM Kota Medan yang diambel secara cluster random sampling. Jenis dan sumber data dalam penelitian ini adalah data primer berskala nominal. Teknik pengumpulan data dilakukan menggunakan angket. Teknik analisis data dalam penelitian ini melalui pendekatan statistik non parametrik menggunakan kruskal wallis test dan mann whitney u test dengan bantuan SPSS versi 24. Hasil penelitian ini menjelaskan bahwa ternyata lama usaha dan omset usaha (pendapatan) memberikan perbedaan yang signifikan pada tingkat inklusi keuangan pelaku UMKM Kota Medan. Sedangkan gender, pendidikan dan usia tidak memberikan perbedaan yang berarti pada tingkat inklusi keuangan pelaku UMKM Kota Medan.
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