This article builds a prototype of an immersive virtual classroom implemented in the I.T.Oaxaca that serves as support to the learning process of the students of Computer Systems Engineering. Without discarding in the future, this advisory platform will be incorporated into other engineering services offered at the institution. The experimental proposal uses the metaverse of Second Life, simulating physical spaces in three dimensions and allowing users (avatars) to interact with each other in order to exchange information and experiences. Despite being in the beta phase of the implementation, interesting indicators and learning expectations have been obtained in the students by associating the knowledge mediated by the interaction between their avatars and the 3D scenography; which immerses the student in a new study adventure with high levels of interactivity, leading it in an informal way to a new learning style.
The Project proposes a solution to the academic problems that arise in the student departments and in the accountability of the directors of the school, for failing to achieve the recommended indicators of the percentage of school leavers or the decrease in the percentages of school degree that are presented by the low performance in students with levels of conditionality (Regular student, Irregular student and Deserter); through a computer solution that provides the academic follow-up of students of Computer Systems Engineering (ISC) of the Tecnológico Nacional de México (TecNM) campus Oaxaca and support in addressing the problem. This prototype integrade some processes that are carried out manually, resulting in cost and time savings, added to the fact that the student will also have quick and detailed access to their academic situation and suggestions in other areas such as tutorial support (scholarships, counseling, psychological support) if required. The solution proposed "Early Warning System (SAT) for students of the ISC of the TecNM Campus Oaxaca through a web apps is based theoretically on research on standard processes to low performance identification, the classification according to the academic status that the accreditation guidelines of subjects issued by the National Technological of Mexico and the academic follow-up of students. The methodology used for the analysis and design of the system was applied research, the collection of information through questionnaires and interviews. At the end of the research, a web app for the academic follow-up of students was obtained to support the School Services Department, Division of Professional Studies and Academic Development as the Institutional Coordinator of the Tutoring Program; in which SCRUM was used as an agile development methodology for software development. It is considered according to the initial evidence that the work carried out contributes to the line of research on educational technology management, since the proposal optimizes the management of resources and time.
There are various architectures that allow a distributed system that have been extensively tested in a business environment, with the purpose of having high availability. This infrastructure allows us a rapid deployment and a lower load on the network, rapid development among others. The present work aims to build software modules for a mini-service architecture, under a REST API managed by NestJs, sharing a Mongo database. General Objective: Implement the use of the architecture of miniservices in the development of the modules of resource management, control and monitoring of projects for the linking system between TecNM incubators and society in general. Specific: 1. Represent the processes using BPMN (Business Management Process). 2. Analyze the functional requirements of the resource module and service monitoring. 3. Design the architecture of miniservices. 4. Design the mini-services for the management of the resource module database and service monitoring. 5. Develop the mini-service for managing the resource module database and service monitoring. 6. Develop the mini-service for the management of the resource module and service monitoring. Methodology. To carry out this project, the SCRUM methodology is used, since for its development the participants were divided into two teams, due to the extension of the computer system. And SCRUM is characterized by offering a methodological framework of work that allows managing collaboration between various teams. As well as offering great adaptability to modifications on designs or previous coding, a very important point in this case, since we are working on a topic that is current and there is no previous experience, which generates constant tests and changes. SCRUM has another essential characteristic in this development, that it is designed for projects with a high level of uncertainty, as is our case, where the architecture of miniservices will be tested and the degree of improvements it provides will be identified. For all the above, this work has been carried out following the stages set by SCRUM, namely: 1.- Sprint planning. 2.- Stage of development. 3.- Sprint review. 4.- Feedback. Contribution. With this work, experience is provided in the configuration of an architecture that supports rapid development, decoupled, reusable and with the possibility of migrating to a microservice architecture..
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