The movement of passengers and goods using the air transportation mode during the COVID-19 pandemic has had a decreasing impact with Restrictions on Community Activities in Eastern Indonesia, especially Makassar, which can be seen from the number of aircraft, passengers, baggage, and cargo movements. This study aimed to determine the impact of the COVID-19 pandemic on the movement of passengers and goods at Sultan Hasanuddin Airport Makassar. The type of research used is a case study using an embedded single-case design, with secondary data originating from air transport traffic statistics reports from 2016 to 2020, the research population in the form of aircraft, passenger, baggage, and cargo movement data in 2016. until 2020 while the total sample is from 2016 to 2020, data collection techniques derived from air transport traffic statistics reports at airports Sultan Hasanuddin Makassar secondary data collection instrument, the data analysis technique used in this study is using the SPSS program. The results of the study of aircraft movement research in 2016 to 2020, namely in 2016 the number of aircraft movements was 100.633 in 2017 were 113.915, in 2018 was 117.130, the beginning of the COVID-19 pandemic in 2019 was 96.229 and in 2020 was 64.505 as well as the number of movements of passengers, baggage, and cargo at Sultan Hasanuddin Airport Makassar. Thus, it can be concluded that the movement of aircraft, passengers, and cargo has decreased very drastically, resulting in losses to airlines.
The implementation of 21st era education requires various competencies and skills that must be mastered by students in order to become successful individuals in the competition of knowledge and skills. The skills needed in the 21st era are known and relevant to the four pillars of life including learning to know, learning to do, learning to be, and learning to live together. This principle contains special skills that need to be integrated in the implementation of learning are; thinking skills, information literacy, problem solving, collaborative use of problem learning models, projects and inventions in the learning practices of the industrialization era as a catalyst for learning models of knowledge era. The adoption of learning electronic techniques that are studied by integrating learning models that focus on students as the main principle, the adoption of learning models that are in accordance with the learning component of the 21st era are (1) learning Project Based Learning, (2) Problem Based Learning, (3) Learning based Information Technology. Adoption of learning models integrated with the internet as a source of learning is very important to realize the future of students who are better and able to compete in the business world and the industrial world in the coming era.
The main problems of this research were low quality of the interactions in learning and low achievement of the learning outcomes, especially in the reinforcement of Analog Electronics course material. This research aimed at describing the quality of implementation of an interactive and effective class which was based on competency (Learning Outcome). The method of this research was a quasi-experimental design using post-test and post-test only control group design on 32 respondents. The research results on the project-based learning model intervention with random sampling groups using a cognitive test (remembering and using) showed that the interactions and the learning outcomes outperformed those of the direct learning model. In conclusion, in order to improve the interaction and achievement of cognitive learning outcomes of the students in class, the project-based learning model intervention is better to implement by taking into account the steps or syntax of the project-based learning model consistently in the vocational learning.
The aim of this study is to describe the effectiveness of project-based learning model using circuit maker media simulator on the topic of power amplifier circuits. This research used pre-experiment with The One-Group Pretest-Posttest design. The results showed the effectiveness of the project-based learning model in the normality test using Chi-square that the learning achievement scores from the test items in both pretest and posttest were normally distributed with X 2 count = 0.142. F-test results also showed that the learning achievement between the pretest and the posttest had a homogeneity value with Fcount = 0.213. Testing the hypothesis was with a significance level of 5%, then tcount = 10.987 was obtained. These obtained results showed that the effectiveness of the project-based learning model was in a good category. The activities with a degree of ability to use also obtained a good average score. To conclude, there is a significant difference in the learning achievement between the experimental group and the control group of the Electronic Engineering Education study program in the project-based learning.
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