This research presents gamification-flip-books in education that can significantly improve students' conceptual understanding due to the actions involved in the learning. However, this approach also presents a problem for "slow learners" and other students who require individualized attention in their classroom's approach to teaching and learning. Many researchers have been drawn to the use of gamification in education as a way to boost engagement and improve learning outcomes. This study aims to show the empirical results of the most recent research on applying gamification in ability learning for slow learners. This research aimed to develop an interactive digital gamification-flip-book which meets the criteria for assisting students called slow learners. A 4-D design of research & development was applied, covering four stages: define, design, develop and disseminate. Since the percentage that was produced was more significant than 85%, the validity level of the generated media satisfied very valid requirements, and it could be used without any modifications because the standards were met. The implication proves that the integration with LMS was a practical approach for providing activities to slow learners to support them. This was demonstrated by the fact that the integration was successful. Therefore, the additional study should be encouraged to investigate the usefulness of a digital gamification-flip-book integrated into LMS for slow learners.
Along with the development of technology has an impact on all aspects of life. Technological developments also have an impact on gambling crimes, one of which is Gelper gambling or an electronic game arena located in Batam City. Although many gambling places have been closed by the police, until now there are still some spots. Gambling is an activity that is prohibited and regulated in Law no. 303 of the Criminal Code. Gambling is a game of luck or chance. Because in gambling cases, players don't need certain abilities to play. Therefore, if there are players who experience victory it is a factor of luck and not of ability. This study discusses the Criminological Review of gambling in the Batam City Police Legal area. The purpose of this study is to find out what factors are the causes of the spread of gambling on the game arena and what efforts are being made to overcome it. This research uses a qualitative descriptive method with a sociological juridical approach. With the aim of obtaining accurate information in accordance with the gambling phenomenon that occurs in society in Batam City. And also explained about the laws that apply to players and owners of gambling in Batam City. With the aim of obtaining accurate information in accordance with the gambling phenomenon that occurs in society in Batam City.
A teacher who is capable of carrying out his teaching duties if the stages of preparation, learning process and evaluation are carried out according to his design. The process that is often neglected is that the learning model used is sometimes unable to provide solutions to teachers. Curriculum changes that have occurred in Indonesia indicate that all education actors, including teachers, must be ready and improve themselves to follow the development of change. In line with the demands for changes in the 2013 Curriculum calls for changes in development from social in nature to democratic participation, for the sake of human resource growth. If so, education should be directed as a process: learning to know, learning to do, learning to live together, learning to be yourself (learning to be) and even lifelong learning (life long). learning), must adorn the lifestyle of a teacher, remembering that the teacher is an important figure in the process of change. This study intends to apply a learning model including: development of a syllabus and a Learning Implementation Plan (RPP) cooperative type time token type in PAK and Character In Class V, the material of Allah loves the world. The action hypothesis is a temporary answer in the form of action on the formulation of the problems set out in this classroom action research which is: student learning outcomes will increase "can be accepted. Based on the results of the implementation of classroom action research with the title implementation of the Jerrold E camp learning model in Christian education (PAK) and Character subjects in junior high schools, especially in Hauru Christian Middle School in class VIII which lasted for 2 research cycles, it can be concluded: Christian Educarion (PAK) and Character work effectively, so student learning outcomes will increase
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