Earthquakes are vibrations or shocks that occur on the surface of the earth. Earthquakes are caused by the movement of the earth's plates. Most earthquakes are caused by the release of energy produced by the pressure made by moving plates. The longer the pressure gets bigger and finally reaches a state where the pressure cannot be restrained. This study aims to find earthquake disaster mitigation game models using circuit games made with natural materials to increase children's self awareness. The research approach uses modified Research and Development (R and D) in three research steps, namely: Preliminary research, model development and model validation tests. The preliminary study contains a literature study for the theme of disaster mitigation learning and study planning document B TK learning at BKB Mawar. Model development has three steps developed from three concepts, namely identification of themes into sub-themes, analysis of themes into activities and planning unit themes. The model validation test is expert validation. The result is significant, effective and feasible. The finding of this study is the creation of an earthquake disaster mitigation circuit game, this mitigation circuit game is a game used to help children understand how the earthquake disaster responds. This game can be given to those in Indonesia and can be applied in all regions that have the same geographical situation, which aims to improve children's self-awareness of disasters.Keywords: Games, Mitigation Circuits, Earthquakes, Self Awareness, Early Childhood
This study aims to improve children's self-awareness in disaster response, especially volcanic eruptions with result that children are able to understand the danger of volcanic eruptions since early and have an awareness through a disaster. The subjects were children in group B TK Pertiwi 1 and 2 Samiran, aged 5-6 years. The study was carried out in the village of Samiran because it was an area under the foot of Mount Merapi and Merbabu. This study uses "Action Research" with 2 implementation cycles. This uses Kemmis and MC Taggart procedure which consist of four components, includes: a) planning, b) acting, c) observing, d) reflecting The results are expected that eruption of mountain disaster mitigation videos can improve self-awareness in disaster response so that children have the provision to save themselves and preserve the environment so that the small number of victims because the understanding of disaster mitigation has been obtained since childhood early.
Indonesia is a country that has many volcanoes, about 150 mountains in Indonesia is still an active volcano. Volcanoes in Indonesia are part of the Pacific fire ring. The most active volcanoes are Kelud and Merapi on Java Island, which is responsible for thousands of deaths from its eruption in the region. Early childhood is the golden age of children, so it takes education self-awareness of children around the volcano in the prevention and mental readiness of children in the event of a disaster. This study aims to find the model of learning planning Mitigation of eruption of mountain erupted by using Interactive CD volcanic learning media to improve self-awareness of children. Research approach using Research and Development (R and D) which modified in three step of research that is: Preliminary research, model development, and validation test model. The preliminary study contains literature studies for the learning themes of Disaster Mitigation and the study document of Rural PAUD learning planning in Samiran village, Boyolali district, Central Java. The development of the model has three steps developed from three concepts, namely the identification of themes into subthemes, theme analysis into activities and the planning of the theme unit. The model validation test is an expert validation. The result is significant, effective and feasible. The findings of this research are the creation of learning media in the form of disaster mitigation videos, game tracks, and tracks that can be adapted to the eruption of existing volcanoes in Indonesia and can be applied in all regions with similar geographical conditions, aiming to increase self-awareness of children against disasters.
Bangsa Indonesia merupakan masyarakat multikultural sehingga sikap toleransi sangat penting. Tema multikultural Ethnic Enclave Kota Lama pada penelitian sebelumnya dapat meningkatkan kesadaran tentang keberagaman Anak Usia Dini (AUD), sebagai pondasi sikap toleransi. Keterbatasan media pembelajaran Pendidikan multikultural, mendorong penelitian ini dilakukan untuk mengembangkan Board Game multikultural Etnic Enclave Kota Lama. Pendekatan penelitiannya menggunakan Penelitian dan Pengembangan dengan tiga langkah yaitu: (1) Penelitian pendahuluan, (2) pengembangan Board Game melalui proses Iteration Design yaitu desain prototipe, tes bermain pada uji coba prototipe 2 anak dan uji coba kelompok kecil pada 8 anak usia 5-6 tahun dan umpan balik berdasarkan intrumen observasi kesadaran tentang keberagaman, (3) tes validasi Board Game menggunakan intrumen validasi elemen dan mekanik boardgame. Hasil penelitian berupa media boardgame multikultural ethnic enclave Kota Lama yang dapat meningkatkan kesadaran tentang keberagaman berupa identifikasi nama dan ciri-ciri suku serta budaya melalui benda budaya di dalam bangunan di Kota Lama.
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