Tujuan dari penelitian ini adalah untuk mengoptimalkan penggunaan media pembelajaran Online (e-learning) dengan sebuah aplikasi berbasis web bernama Google Form yang bertujuan untuk memberikan pemahaman khususnya pelajar dalam proses pembelajaran Matematika sehingga tugas maupun ujian dapat dilakukan secara Online. Penelitian ini menggunakan jenis penelitian kualitatif. Subjek penelitian ini adalah siswa kelas 5 SD Al-Kautsar Bandar Lampung, sebanyak 19 orang. Penelitian ini dilakukan dalam 4 tahap yakni; 1) Penyebaran tes kuis pemecahan masalah dan kuesioner dalam bentuk Google Form, 2) Melakukan penilaian terhadap hasil jawaban siswa kelas 5 SD Al-Kautsar Bandar Lampung menggunakan skala Guttman, 3) Menguji validitas dengan teknik korelasi product moment dan reliabilitas dengan metode Chronbach’s Alpha, 4) interpretasi hasil perhitungan. Kesimpulan dari penelitian ini adalah pada kuisioner ketercapaian indikator menghasilkan 54% negatif serta 57% positif terhadap proses pengoptimalisasi media online Google Form hal ini menunjukkan bahwa media online yang berupa Google Form menjadi acuan yang Cukup Tinggi dalam menangani permasalahan belajar secara online (e-learning).Kata kunci: Google Form, Matematika, Optimalisasi.
Based on Law no. 20 of 2003 education is the right of all Indonesian citizens, including persons with disabilities, especially in this article, namely people who are blind. The research objective is to develop technology-based teaching media for blind people. The learning media developed will help blind people learn mathematics independently like normal people in utilizing the sophistication of existing technology for independent learning. The application will be called Digital Mathematics Learning Companion (DMLC). DMLC is an application on the Android platform that is intended as a companion teacher for the visually impaired in learning mathematics. The DMLC application is an application on the Android platform that was developed with the facility of using voice both from instructions and commands to run the application. The application also allows users whose targets are visually impaired students to learn independently without being assisted by a special assistant teacher and run the application as a whole using voice commands and tap assistance as another alternative. In addition, users who cannot write braille can take advantage of this application to repeat the material until the user understands the material presented. The DMLC application can work optimally and effectively.Keywords: Android Application, DMLC, Blind
The purpose of this study was to determine the extent of generation Z's understanding of the history of mathematics. The population of this study was students of the Indonesian Teknokrat University Mathematics Education class of 2017 and 2018 who had taken philosophy and history of mathematics courses. Subject selection is done by the saturated sampling method, where the number of samples used is the same as the population. The sample used is still classified as generation Z because it was born in 1998-2001. This research is a qualitative descriptive study with data collection techniques using a questionnaire containing 20 questions. From the research results, it is stated that the history of mathematics is very important to be applied and integrated into the mathematics learning process. This can be shown by obtaining the percentage of achievement of the indicators in positive questions of 75%. The understanding of the history of mathematics according to generation Z, namely 74% can foster enthusiasm, skills, and confidence in the learning process, 84% can be used as a strategy in the learning process, 74% increase motivation to explore mathematics, 68% can compare mathematics with ancient techniques and current techniques, 58% can know more or less the origins of mathematics and 84% know more about the character behind the formulas used in mathematics. However, as many as 53% of generation Z still have a low interest in the history of mathematics and 63% of generation Z give an opinion that the history of mathematics does not change their impression that mathematics is scary.
The purpose of this study was to determine the effect of using YouTube and Facebook applications on mathematics learning outcomes. This research uses quantitative research. The subjects of this study were students of prospective Mathematics Teachers at the Indonesian Technocrat University and UIN Raden Intan Lampung batch 2018 with 20 respondents. This research was conducted in 5 stages namely; 1) Distributing questionnaires in the form of Google Forms, 2) Assessing the results of prospective Mathematics Teacher students at the Indonesian Technocrat University and UIN Raden Intan Lampung batch 2018, 3) Testing the validity and reliability of the instrument, 4) interpreting the results of the questionnaire calculations, 5) looking for the relationship between The Effect of Using YouTube and Facebook Applications on Mathematics Learning Outcomes. The Questionnaire of the Effect of Using YouTube and Facebook Applications on Mathematics Learning Outcomes obtained a High qualification with the results of reliability calculations using Cronbach Alpha of 0.838. And from the results of the calculations in table 5, the correlation value is -0.074, it can be said that based on the guidelines for the degree of relationship calculation, the correlation between two variables is declared "no correlation". In conclusion, there is no significant relationship between the effect of using YouTube and Facebook applications on mathematics learning outcomes for prospective mathematics teachers at the Indonesian Technocrat University and UIN Raden Intan Lampung batch 2018. Keywords: Learning Mathematics, Facebook, Mathematics, Application Use, YouTube.
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