ResumenEl desarrollo tecnológico actual está originando cambios muy importantes y variados en lo que respecta al mundo comunicacional. Dichos avances tienen su principal reflejo en el contexto digital cuyas características de multimedialidad, hipertextualidad e interactividad están posibilitando que los tradicionales géneros y formatos periodísticos se redefinan con el objetivo de aprovechar las citadas características que ofrece ahora el nuevo medio. Uno de ellos es el género documental, el cual está adoptando un novedoso formato multimedia e interactivo que empieza a conocerse como documental web, webdoc, etc. y que está intentando explorar esas potencialidades que ofrece el soporte de Internet a través del planteamiento de nuevas formas discursivas a la hora de narrar la realidad. Partiendo de estos aspectos este artículo pretende ahondar en la construcción de las nuevas narrativas de los documentales multimedia interactivos, haciendo especial hincapié dentro de ellas a la perspectiva de la importancia que cobra el receptor-usuario como elemento activo a la hora de narrar la historia. Concretamente se ha tomado como objeto de estudio los webdoc llevados a cabo por el Laboratorio de Radio Televisión Española, cuyo análisis permite aportar las principales características que presentan en relación al documental en su formato clásico, así como las innovaciones que introduce y que tienen que ver con el planteamiento de las denominadas experiencias narrativas documentales en el receptor-usuario.Palabras clave: Webdoc; documental multimedia interactivo, retórica, interactividad, experiencia narrativa documental.The new interactive multimedia documentary: discursive construction of reality for the active receiver Abstract Today's technological development is leading to major and varied changes regarding the communication world. Related to a digital context that is multimedia, hypertextual and that allows interactivity, these changes imply a transformation of traditional journalistic genres and formats, which must be redefined in order to take advantage of the possibilities that the new media may offer. One of them is the documentary genre, which has been transformed adopting an innovative and interactive multimedia format known as 'web documentary', 'webdoc', etc. This reformed genre explores the Internet potentials adopting new forms of discursive approach when describing reality. Based on these aspects, this article aims to delve into the construction of the new narratives inside interactive multimedia documentary, paying a particular attention to the important role assigned to a receiver/user that becomes an active element when it comes to telling the story. It is taken as an specific object of study the 'webdoc' conducted by the Laboratorio de Radio Televisión Española, whose analysis will provide the main characteristics that
Developments in Virtual Reality (VR) technology are currently arousing great scientific interest because in just a few years, VR has found its niche not only in the specialised public, but also in society in general and in different contexts, thanks to its many uses in different contexts and the decreasing price of VR viewing devices. To many, this technology may appear to be a novelty of the 21st century, but its origins go back several decades. Taking into account these aspects, this article aims to analyse the past and present of VR from two perspectives: one focused on its technological development and one on its conceptual evolution. This historical overview, in turn, will allow us to address the future applications of VR in different disciplines. The study provides the reader with an indepth analysis of VR that will contribute to the understanding of this technology and its uses.
<p>Internet ha revolucionado el consumo mediático y a raíz de las potencialidades que ofrece dicho soporte nuevas narrativas interactivas han visto la luz. Es el caso de las denominadas narrativas crossmedia y transmedia. Partiendo de este contexto, se plantea el estudio de caso del proyecto “Las Sinsombrero”. El objetivo planteado es analizar bajo una perspectiva metodológica cualitativa su estructura narrativa multiplataforma y poder con ello determinar la función innovadora que cumplen cada una de las plataformas a través de las cuales se expande la historia . La citada investigación constata la convivencia, dentro del mismo proyecto, de dos tipos de narrativas multiplataforma: crossmedia y transmedia. En este caso es la variable de interacción-participación-contribución de los usuarios la principal diferencia y lo que permite establecer las innovaciones narrativas más significativas entre ambos tipos de narraciones multiplataforma.</p>
Different forms of communication have emerged throughout history and most of them have been linked to technological innovations. This fact has allowed the development, since the 1950s, of a powerful theoretical tradition specialized in the analysis of communication processes, which has resulted in the formulation of different communication theories. Recently, the emergence of Virtual Reality and 360-degree video has opened new analytical perspectives in relation to communication mediated by these technologies. Precisely, this article analyzes the narrative elements that are modified by the intervention of Virtual Reality and the peculiarities caused by the introduction of this technology in the communication process within a specific context such as journalism. This area of study has been selected because Virtual Reality and 360-degree video technologies are increasingly being used in the creation of journalistic content, which has resulted in the emergence of the so-called ‘immersive journalism’. Based on this analysis, the article proposes a new model for ‘immersive communication’ and a model for ‘the structure of immersive journalism’, which is totally novel in the journalistic context.
Los medios de comunicación están viviendo profundas innovaciones gracias al desarrollo tecnológico y a la inmediatez de Internet, que están modificando las formas de crear, distribuir y consumir la información. Los formatos periodísticos tradicionales conviven en el escenario digital con una serie de nuevos formatos (newsgames, docugames y webdocs) que suponen una nueva forma de narrar y que dan lugar a un tipo de consumidor más participativo (narrativas transmedia). Este trabajo explora las potencialidades que ofrecen los docugames a través del estudio de caso de dos ejemplos actuales y significativos (MonteLab y Réfugiés), a fin de establecer qué innovaciones introducen en cuanto a interactividad y modos de presentar la información periodística.
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