Multimedia interaktif salah satu media pembelajaran yang telah banyak diterapkan di sekolah dasar, hal ini membuktikan bahwa perkembangan teknologi pendidikan sudah merambah pada tingkat sekolah. Multimedia Interaktif merupakan media alternatif yang dapat membantu siswa belajar dengan aktif. Hal ini membuat peneliti tertarik untuk melihat lebih dalam bagaimana tingkat kepraktisan multimedia interaktif digunakan di sekolah dasar. Penelitian ini bertujuan untuk melihat tingkat kepraktisan penggunaan multimedia interaktif pada pembelajaran tematik kelas IV SD. Instrumen yang digunakan berupa pedoman wawancara dengan guru dan angket kepraktisan yang diberikan guru, observer, dan siswa. Hasil analisis dari angket oleh guru diperoleh persentase 90,6%, dimana persentase tersebut termasuk dalam kriteria “Sangat Praktis”. Berdasarkan hasil analisis angket dari observer menunjukkan 90% dengan kriteria “Sangat Praktis”. Sedangkan hasil angket siswa menunjukkan 94,2% dengan kriteria “Sangat Praktis”. Dapat disimpulkan bahwa kepraktisan penggunaan multimedia interaktif dalam pembelajaran tematik kelas IV termasuk dalam kriteria sangat praktis untuk digunakan dalam proses pembelajaran. Multimedia interaktif sebagai salah satu alternatif media pembelajaran untuk menjadikan pembelajaran lebih berkualitas. Interactive multimedia one of the learning media that has been widely applied in elementary school, it is proved that the development of educational technology has penetrated at the school level. Interactive Multimedia is an alternative medium that can help students learn actively. This makes the researcher interested to see more deeply how the level of practicality of interactive multimedia is used in elementary schools. This study aims to see the practicality level of the use of interactive multimedia in the fourth grade thematic learning elementary school. The instruments used are teacher interviews and practicality questionnaires given by teachers, observers, and students. The results of the analysis from the questionnaire by teachers obtained percentage of 90.6%, where the percentage is included in criteria Very Practical. Based on the results, the questionnaire of analysis from observer showed 90% with criteria Very Practical. While, the student questionnaire results is show 94.2% with criteria Very Practical. It can be concluded that the practicality of using interactive multimedia in the fourth-grade thematic learning is included in criteria very practical for use in the learning process. Interactive multimedia as one of the alternative media learning to make learning more quality.
The purpose of this service is to assist partners in improving digital literacy skills and teacher competencies at SDN Juwet 2 Kab. Kediri is one of the efforts to implement digital-based learning that can be used as online learning teaching materials. This research method uses a participatory action research (PAR) approach. The method of this activity is carried out based on research by 1) conducting socialization and workshops on digital material and digital literacy, 2) compiling digital material (sway) based on the internet, 3) implementing digital material products (sway) in online learning. The results of this research-based activity produce digital material (sway) products that can be used as online teaching materials. Second, the results of the pre-test and post-test show that the digital literacy skills of teachers have increased. The final result shows that the final product of making digital material is a digital material product (sway) which can be used as teaching material implemented in the online learning process with students
ABSTRAKSekolah Dasar Negeri Tlogomas 2 Malang merupakan sekolah yang sudah menerapkan kurikulum 2013. Para guru sudah menerapkan pembelajaran tematik terpadu, dan mencoba mengaplikasikan media dalam kegiatan pembelajaran di kelas. Namun dalam melaksanakan penilaian hanya menggunakan perangkat instrumen paper based test. Penelitian ini bertujuan untuk menghasilkan produk instrumen e-tes berbasis online. Instrumen digunakan sebagai sarana untuk mempermudah guru dalam melakukan penilaian secara sistematis dan praktis. Penelitian ini menggunakan model pengembangan O' Malley dan Pierce yang disesuaikan dengan kebutuhan penelitian melalui lima tahapan yaitu: 1) menentukan tujuan pengembangan, 2) menyusun spesifikasi produk, 3) melakukan pengembangan, 4) uji coba, dan 5) revisi. Teknik pengumpulan data menggunakan angket validasi ahli dan pengguna (guru dan siswa). Hasil penelitian menghasilkan produk instrumen e-test berbasis online yang valid setelah divalidasi oleh validator, hasil uji coba ahli mendapat kriteria valid. Hasil Uji coba pengguna mendapat kriteria praktis. Validitas e-test yang dikembangkan termasuk dalam kategori sangat layak yang berarti memiliki validitas yang tinggi. Hasil uji coba skala luas yang dilakukan kepada seluruh siswa di kelas IV SDN Tlogomas 2 Kota Malang mendapatkan hasil 89,3% sangat menarik untuk digunakan sebagai alat evaluasi dalam pembelajaran. Selain itu siswa terlihat sangat antusias dalam mengerjakan e-test dan fokus pada e-testnya masing-masing, sehingga mampu meminimalisir kecurangan dalam pelaksanaan pengerjaan soal dan penilaian. ABSTRACTTlogomas 2 Malang Elementary School has implemented the 2013 curriculum. The teachers have implemented integrated thematic learning, and are trying to apply the media in classroom learning activities. But in carrying out the assessment, the teachers only uses a paper-based test instrument. This research aims to produce online-based, e-test instrument products, used as a means to facilitate teachers in conducting systematic and practical assessments. This research uses the O 'Malley and Pierce development model based on an analysis of research needs through five stages as follows: 1) determining the development objectives, 2) developing product specifications, 3) developing, 4) testing and 5) revising. The data collection techniques employed expert and user validation questionnaires (teachers and students). The results of the research showed a valid online-based e-test instrument product after being validated by a validator. The validity test of expert trials received valid criteria. The validity test of trial from users also received valid practical criteria. The validity of the e-test that was developed is included in the very feasible category, which means it has high validity. The results of a wide-scale trial conducted on all students in class IV SDN Tlogomas 2 Malang scored 89.3%, which is very interesting to be used as an evaluation tool in learning. In addition, students look very enthusiastic in working on e-tests and focus on their o...
Artificial intelligence is a system with the nature of human intelligence that can automatically provide knowledge and information to create intelligent applications to make it easier to solve problems such as problem-solving, speech recognition, and learning. This research was investigated to find out and understand the relationship of intelligence between educators and students in applying artificial intelligence in universities. The method used is a phenomenological type of qualitative method. This research was conducted at Nurul Jadid University (UNUJA), with the subject of research being PAI lecturers and students in semester V. This research phase was carried out by preliminary studies, observation, data collection (interviews), data verification, and drawing conclusions. As for the results of this study, in its application, artificial intelligence in universities has a positive and negative impact on the relationship of intelligence to learning when it is carried out outside conventional learning. The intelligence relationship between educators and students, which includes Intelligence Quotient (IQ), Emotional Quotient (EQ), and Spiritual Quotient (SQ) contained in it, is also a positive thing that coexists and is directed.
Tujuan penelitian ini untuk membantu mitra dalam meningkatkan kompetensi dan digital skill guru sekolah dasar Muhammadiyah 5 Malang sebagai upaya penerapan digitalisasi pembelajaran. Metode penelitian yang digunakan menggunakan pendekatan participatory action research (PAR). Metode kegiatan ini dilakukan berbasis riset dengan cara 1) melakukan sosialisasi dan workshop digitalisasi pembelajaran, 2) penyusunan aplikasi e-modul berbasis komputer, 3) implementasi produk e-modul dalam pembelajaran. Hasil kegiatan berbasis riset yaitu 1) menghasilkan produk aplikasi e-modul yang mampu meminimalisir penggunaan kertas (paperless) baik untuk mengemas materi pembelajaran, maupun dalam penggunaan kertas soal-soal ujian, 2) peningkatan hasil pretest dan posttest dalam pengetahuan dan keterampilan guru dalam pembuatan e-modul. Hasil akhir menunjukkan sebagai produk akhir dari pembuatan media e-modul yaitu produk media e-modul dan Implementasi media e-modul (modul digital) pada pembelajaran. Guru-guru dapat mengimplementasikan produk e-modul (modul digital) yang telah dibuat pada tahap sebelumnya dan direalisasikan dalam kegiatan pembelajaran.
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