Abstracts[ES] Introducción: Los videojuegos, del mismo modo que ocurre con otros muchos productos audiovisuales, son una herramienta mediante la cual es posible transmitir contenidos de todo tipo. No obstante, si bien las utilidades educativas, de este medio de comunicación, han sido estudiadas en diferentes investigaciones, la transmisión de valores no ha sido analizada en profundidad. Metodología: Se ha realizado un estudio correlacional, para lo cual se ha utilizado un cuestionario con el fin de conocer los hábitos de uso de videojuegos de una población (N=110) de adolescentes. Se ha llevado a cabo, también, un análisis de contenidos de los videojuegos más utilizados por los participantes en esta investigación Resultados y conclusiones: Se ha comprobado que existen diferencias de uso de videojuegos entre la población adolescente masculina y femenina, aunque no ha sido posible confirmar esas diferencias según la edad. Así mismo, se ha verificado que los videojuegos son, efectivamente, transmisores de valores y se ha detallado cuáles son esos valores que transmiten.[EN] Introduction: Like any other audiovisual products, video games are tools that enable the transmission of contents. However, while the educational utilities of this medium of communication have been researched in several occasions, its transmission of values has not been analysed in depth. Method: A correlational approach based on a survey questionnaire has been used in order to examine video game consumption habits among adolescents (N=110). In addition, the content of the video games used the most by research participants was subjected to analysis. Results and conclusions: The study has shown that there are significant differences in video game usage among Revista Latina de Comunicación Social # 069 -Páginas 230 a 229Investigación Financiada |
La cultura multimedia en la que vivimos ofrece pocas oportunidades para entrenar la atención y puede dificultar la construcción del sentido de los mensajes transmitidos, por lo que, en esta investigación el objetivo general fue determinar las semejanzas y diferencias entre adolescentes con TDAH y estándar en el perfil de consumo televisivo en relación con el clima familiar y los valores percibidos. La muestra total es de 209 adolescentes con TDAH y estándar con edades comprendidas entre los 14 y 18 años. Se utilizaron los cuestionarios CH-TV 0.2 y VAL.TV.02. Los resultados indican que, en general, los adolescentes se concentran en dos perfiles televisivos mayoritarios diferenciados por el grado de elección de géneros televisivos y la relevancia otorgada al atractivo físico del personaje relacionado con los valores de apertura al cambio y autopromoción, junto a la cohesión y expresividad familiar. Sin embargo, existen diferencias destacables entre el grupo con TDAH y estándar respecto a dichos perfiles. Estos datos tienen su interés por contribuir al estudio de las diferencias individuales en relación con el consumo mediático, y por sentar las bases para la elaboración de programas de competencia mediática que se ajusten a las características de los colectivos a los que van dirigidos
According to data published in prior research projects, television is emerging as a socializing influence which mediates with family and school in the transmission of values during the socialization of young people. However, there is as yet no consensus regarding what kind of values are actually transmitted and whether or not they coincide with the values that other first-order socializing influences (family and school) aim to transmit to young people. In order to provide information that may help generate knowledge regarding this study aim, this paper seeks to explore the similarities and differences observed in the way that 565 adolescents from Guadalajara (Mexico), Dublin (Ireland), Donostia/San Sebastián and Malaga (Spain) perceive values in the characters from their favorite television shows. Participants were all secondary school students aged between 14 and 19, and the instrument used to record the values perceived in the characters from their favorite television shows was the Value Domain Scale (VAL-TV 0.2). Results were compared in accordance with city and sex. The findings indicate that there are more similarities than differences in the values perceived by adolescents of both sexes from different cities. Nevertheless, one of the cities studied, Dublin, was found to differ more notably from the others; and in relation to sex, adolescent girls from all cities scored higher than boys in the values studied. Finally, the ranking of perceived values was the same for all cities and both sexes, with those referring to openness to change (independence of action and thought) scoring highest in both cases. This was followed by self-transcendence (collective wellbeing), self-promotion (one own interests) and, finally, conservatism (safety and order).
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