This study aims to develop and understand the effect of a mobile game based learning (M-GBL) implementation on student learning outcomes associated with student learning independence. The research was conducted in three schools at 58 Jakarta High School, 77 Jakarta High School, and 78 Jakarta High School in the academic year 2016/2017. The research method used was quasi-experiment with two ways Anava research design (treatment by level 2x2). A total of 40 students, as a sample of the study, were selected using a simple random sampling technique. In the experimental class, the learning process used M-GBL media which has been validated by experts and tested against students and teachers. While students in the control class, the learning process used traditional media. The conclusions are: M-GBL media is feasible to be used as chemistry learning media which is practical, fun, interesting, can be used anywhere, and in accordance with facilities owned by learners. M-GBL media has a positive effect on students chemical learning outcomes when applied to groups of students who have high learning independence; in groups of students who have low learning independence, students' academic achievement when taught using M-GBL media were lower than students taught using traditional media owing to the factor of learning independence.
Research It is designed using quantitative and qualitative approaches. The sampling technique used in this study was purposive sampling. The samples in this study were lecturers and students. Data collection techniques using questionnaires and interviews. Interviews were conducted by interviewing lecturers at several different campuses. The results of the interview show that mobile learning is the learning that students are most interested in because it can be accessed through their cellphones. Quantitative data analysis used the product-moment correlation test. The research subjects consisted of 110 students. The significance level of 0.001 (p <0.05) indicates that there is a significant influence between the adoption of mobile learning on student interest in learning during the Covid pandemic 19.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.