The COVID-19 pandemic abruptly shut down schools in an urban based school district in the Spring of 2020. As the closures persisted over months, an immediate educational need arose for online curricula that could help alleviate the learning gaps caused by the shutdown. The purpose of this study was to create a process and model for the development of a fully asynchronous online learning environment for prekindergarten through 2nd grade students that could help other districts implement similar projects. Since the turnaround time for development and implementation was a matter of weeks the project team used an iterative process to solve a “wicked problem” and identified solutions to create an improved user experience. A modified design thinking model approach was developed through the process of developing this six-week, theme based virtual curriculum that included interactivities in early literacy, writing, reading comprehension, science and math. This adjusted model includes 6 stages: discover, interpretation, ideation, experimentation, implementation, and evolution. This research focuses on the processes involved during each of the stages and the resulting use by the intended audience. The curriculum was used by over 5,800 prekindergarten through second grade students during the 6-week period of the summer of 2020. The online platform continues to be used by students presently.
The continued development of mobile technologies has provided individuals the opportunity to work, learn, and play across a variety of contexts. The growth of these mobile devices has afforded an equivalent rise in popularity in augmented reality (AR) technologies. Though it has seen widespread adoption across a number of industries, AR has yet to see consistent integration in the realm of education. Several individuals and organizations have cited AR as being poised for mainstream educational adoption despite continued setbacks. The purpose of this chapter is to examine the claims surrounding AR for teaching and learning to understand what is being done and what is possible with the technology right now. This chapter provides a review of a variety of academic and non-academic sources towards the construction of a framework for AR for teaching and learning. Recommendations for research and practice are discussed.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.