Abstract-Hyper-heuristic approaches aim to automate heuristic design in order to solve multiple problems instead of designing tailor-made methodologies for individual problems. Hyper-heuristics accomplish this through a high level heuristic (heuristic selection mechanism and an acceptance criterion). This automates heuristic selection, deciding whether to accept or reject the returned solution. The fact that different problems or even instances, have different landscape structures and complexity, the design of efficient high level heuristics can have a dramatic impact on hyper-heuristic performance. In this work, instead of using human knowledge to design the high level heuristic, we propose a gene expression programming algorithm to automatically generate, during the instance solving process, the high level heuristic of the hyperheuristic framework. The generated heuristic takes information (such as the quality of the generated solution and the improvement made) from the current problem state as input and decides which low level heuristic should be selected and the acceptance or rejection of the resultant solution. The benefit of this framework is the ability to generate, for each instance, different high level heuristics during the problem solving process. Furthermore, in order to maintain solution diversity, we utilize a memory mechanism which contains a population of both high quality and diverse solutions that is updated during the problem solving process. The generality of the proposed hyper-heuristic is validated against six well known combinatorial optimization problem, with very different landscapes, provided by the HyFlex software. Empirical results comparing the proposed hyper-heuristic with state of the art hyper-heuristics, conclude that the proposed hyper-heuristic generalizes well across all domains and achieves competitive, if not superior, results for several instances on all domains.
ABSTRACT. Harmony Search Algorithm (HSA) is a relatively new nature-inspired algorithm. It evolves solutions in the problem search space by mimicking the musical improvisation process in seeking agreeable harmony measured by aesthetic standards. The Nurse Rostering Problem (NRP) is a well-known NP-hard scheduling problem that aims at allocating the required workload to the available staff nurses at healthcare organizations to meet the operational requirements and a range of preferences. This work investigates research issues of the parameter settings in HSA and application of HSA to effectively solve complex NRPs. Due to the well-known fact that most NRPs algorithms are highly problem (or even instance) dependent, the performance of our proposed HSA is evaluated on two sets of very different nurse rostering problems. The first set represents a real world dataset obtained from a large hospital in Malaysia. Experimental results show that our proposed HSA produces better quality rosters for all considered instances than a genetic algorithm (implemented herein). The second is a set of well-known benchmark NRPs which are widely used by researchers in the literature. The proposed HSA obtains good results (and new lower bound for a few instances) when compared to the current state of the art of meta-heuristic algorithms in recent literature.
The metaheuristic genetic algorithm (GA) is based on the natural selection process that falls under the umbrella category of evolutionary algorithms (EA). Genetic algorithms are typically utilized for generating high-quality solutions for search and optimization problems by depending on bio-oriented operators such as selection, crossover, and mutation. However, the GA still suffers from some downsides and needs to be improved so as to attain greater control of exploitation and exploration concerning creating a new population and randomness involvement happening in the population at the solution initialization. Furthermore, the mutation is imposed upon the new chromosomes and hence prevents the achievement of an optimal solution. Therefore, this study presents a new GA that is centered on the natural selection theory and it aims to improve the control of exploitation and exploration. The proposed algorithm is called genetic algorithm based on natural selection theory (GABONST). Two assessments of the GABONST are carried out via (i) application of fifteen renowned benchmark test functions and the comparison of the results with the conventional GA, enhanced ameliorated teaching learning-based optimization (EATLBO), Bat and Bee algorithms. (ii) Apply the GABONST in language identification (LID) through integrating the GABONST with extreme learning machine (ELM) and named (GABONST-ELM). The ELM is considered as one of the most useful learning models for carrying out classifications and regression analysis. The generation of results is carried out grounded upon the LID dataset, which is derived from eight separate languages. The GABONST algorithm has the capability of producing good quality solutions and it also has better control of the exploitation and exploration as compared to the conventional GA, EATLBO, Bat, and Bee algorithms in terms of the statistical assessment. Additionally, the obtained results indicate that (GABONST-ELM)-LID has an effective performance with accuracy reaching up to 99.38%.
A note on versions:The version presented here may differ from the published version or from the version of record. If you wish to cite this item you are advised to consult the publisher's version. Please see the repository url above for details on accessing the published version and note that access may require a subscription.For more information, please contact eprints@nottingham.ac.uk Accepted by IEEE TRANSACTIONS ON CYBERNETICS, 2014 Abstract-Hyper-heuristics are search methodologies that aim to provide high quality solutions across a wide variety of problem domains, rather than developing tailor-made methodologies for each problem instance/domain. A traditional hyper-heuristic framework has two levels, namely, the high level strategy (heuristic selection mechanism and the acceptance criterion) and low level heuristics (a set of problem specific heuristics). Due to the different landscape structures of different problem instances, the high level strategy plays an important role in the design of a hyper-heuristic framework. In this work, we propose a new high level strategy for the hyper-heuristic framework. The proposed high level strategy utilizes the dynamic multi-armed bandit-extreme value based rewards as an online heuristic selection mechanism to select the appropriate heuristic to be applied at each iteration. In addition, we propose a gene expression programming framework to automatically generate the acceptance criterion for each problem instance, instead of using human designed criteria. Two well-known, and very different, combinatorial optimization problems, one static (exam timetabling) and one dynamic (dynamic vehicle routing) are used to demonstrate the generality of the proposed framework. Compared with various well-known acceptance criteria, state of the art of hyper-heuristics and other bespoke methods, empirical results demonstrate that the proposed framework is able to generalize well across both domains. We obtain competitive, if not better results, when compared to the best known results obtained from other methods that have been presented in the scientific literature. We also compare our approach against the recently released hyper-heuristic competition (CHeSC) test suite. We again demonstrate the generality of our approach when we compare against other methods that have utilized the same six benchmarks datasets from this test suite.
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