Syftet med studien var att utreda vad omställningen till distansundervisning inom den grundläggande utbildningen medförde för lärarna och läroämnet slöjd i Finland våren 2020. Distansundervisning där lärare och elever var fysiskt åtskilda från varandra tillämpades för att begränsa spridningen av det nya coronaviruset, covid-19. Studiens empiri bestod av videomaterial från två tankesmedjor med 93 lärare från 56 olika skolor. Tankesmedjorna hade som målsättning att stöda lärarna att bemästra situationen och erbjuda forum för kollegial samverkan. Innehållsanalyserna genomfördes i förhållande till betingelser som påverkar undervisningen. Varje kodning granskades i relation till slöjdpedagogiska teorier om lärande och undervisning. Resultaten indelades i fem särdrag för distansundervisning i slöjd. Analyserna visade att den snabba övergången till distansundervisning medförde att fokus försköts mot tidsmässigt kortare slöjdprojekt och elevernas aktiverande framom långsiktiga hela slöjdprocesser. Även slöjdsalens mångsidiga kommunikation uteblev i digitala miljöer.
Abstract—Students work in sloyd [slöjd] class represents unique areas of learning. The creative, hands-on design work, as well as a mix of both individual and collaborative processes, provide options for developing multiple skills. But these multilevel learning processes are difficult to capture. This study explores how a mobile application, the Talking Tools (TT), are used for documenting students own reflections during sloyd class. The study targets what, why, and when a group of teacher students (N=11) use TT for microblogging about their work. Their subjective reflections from a questionnaire using open-ended questions are used for validating earlier analysis of their blogs created using TT. As TT is still under development, the objective of exploring students’ documentation behaviour with the application, is to understand what the added value of TT could be for capturing various areas of learning. Suggestions for teacher guidelines for implementing TT are discussed based on the findings. The article also describes the development of the application in terms of the inter-disciplinary cooperation and collaboration. The TPACK framework is used for illustrating the know-how transcendence between collaborators in the TT application development.
In the last two decades, the use of technology in Finnish basic education has developed rapidly. The combination of digital and analogue resources is emphasized especially in the maker movement to reduce abstraction in digital equipment. Craft as a learning subject has substantive conditions for offering pupils instruction in both traditional analogue and current digital working methods within the subject area. The purpose of this study was to examine what kind of knowledge and skill development are expressed when three types of maker-inspired technologies consisting of 3D modelling, 3D printing and e-textiles, are integrated into a lesson sequence in craft in Grade 7 in a Finnish basic education school. The study was conducted as an action research cycle consisting of seven lessons within a craft sequence. The data collection method was a questionnaire. The study shows the development of pupils' self-reported knowledge and skills as well as their attitudes towards the technological contents of the lesson sequence. Keywords: craft, sloyd, maker movement, basic education
I denna artikel diskuteras förutsättningar för och upplägg av lärarfortbildning i slöjd i ett finländskt utbildningsperspektiv. Inledningsvis fokuseras utgångspunkterna för slöjdundervisande klass- och ämneslärares behov av fortbildning. Vidare resoneras kring tillvaratagandet av lärarnas egna undervisningsrelaterade erfarenheter och utnyttjandet av dem som en kollektiv tillgång i fortbildningssammanhang. I artikeln diskuteras även hur den forskningsbaserade lärarutbildningen kan möta den slöjdundervisande lärarens behov av ”tips och idéer” för slöjdundervisningen.
Norwegian research group Design Literacy at Oslo Metropolitan University (OsloMet) which is led by professor Liv Merete Nielsen has initiative to this paper track. The paper track was accompanied by a workshop. Design Literacy can be regarded as a catalyst for a move towards a better citizens participation in innovative design processes. By educating the general public to become design literate, there is a chance to support critical innovation and a possible move towards sustainable societies (Stegall, 2006). The challenge is to articulate content, performance and continuity for a critical decision-making process and how this influence critical innovation and design education at large. The concept ‘Design Literacy’ addresses the complex matter of objectives, content and practices in design processes and education. Research on multiple literacies has evoked considerable debate and redefinition within several areas of educational research (Coiro et al. 2008); the understanding of literacy is no longer bound to the ability to read and write verbal text or numeracy. Design Literacy (Nielsen and Brænne, 2013) are among newly coined literacies. Design Literacy is connected both to the creation and understanding of design innovation in a broad sense. In today’s mostly artificial world, the Design Literacy is regarded as a competence not only for the professional designer, but also for the general public in their position as citizens, consumers, users and decision makers in innovative processes. Designed artefacts and services influence our lives and values, both from personal and societal perspectives. Designers, decision makers and investors hold different positions in the design process, but they all make choices that will influence new innovations and our future. In order to solve crucial global challenges, designers and investors must cooperate; for this purpose, we argue that design literacy is necessary for all. We argue that the Design Literacies can support practices associated with innovation, democratic participation in design processes, developing and enacting ethical responsibilities, and understanding and supporting sustainable aspects of production and consumption. The track called for researchers to explore the following points: How development of Design Literacy can support critical innovation and sustainable issues Progressions in scaffolding Design Literacies from a pre-school to a university level The potential of Design Literacy to support collaborative and experimental approaches of projects between: investors/designers, general public/designers, children/designers How design education for the general public can represent both a foundation for professional design education and a prequalification for lay persons’ competence for decision-making and critical innovation How might Design Literacy influence sustainability issues in society? What are the challenges of professional design, when everyone wants to design? Research submnited for this track addressing the points above have been useful as a point of departure for the Design Literacy workshop and the creation of the Design Literacy International network. The papers have also been useful for the promotion of critical innovation and to inform policy and for educational implementation. The importance lies in the needs to better inform design education itself, to improve the approach of design educators, and to educate reflective citizens, policy makers, entrepreneurs and consumers in perspective of critical innovation.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.