We consider the Cauchy problem for an elliptic operator, formulated as a Nash game. The overspecified Cauchy data are split between two players: the first player solves the elliptic equation with the Dirichlet part of the Cauchy data prescribed over the accessible boundary and a variable Neumann condition (which we call first player's strategy) prescribed over the inaccessible part of the boundary. The second player makes use correspondingly of the Neumann part of the Cauchy data, with a variable Dirichlet condition prescribed over the inaccessible part of the boundary. The first player then minimizes the gap related to the nonused Neumann part of the Cauchy data, and so does the second player with a corresponding Dirichlet gap. The two costs are coupled through a difference term. We prove that there always exists a unique Nash equilibrium, which turns out to be the reconstructed data when the Cauchy problem has a solution. We also prove that the completion Nash game has a stable solution with respect to noisy data. Some numerical two-and three-dimensional experiments are provided to illustrate the efficiency and stability of our algorithm.
We are concerned with non-destructive control issues, namely detection and
recovery of cracks in a planar (2D) isotropic conductor from partial boundary
measurements of a solution to the Laplace–Neumann problem. We first build
an extension of that solution to the whole boundary, using constructive
approximation techniques in classes of analytic and meromorphic functions, and
then use localization algorithms based on boundary computations of the
reciprocity gap.
International audienceWe propose a game theory approach to simultaneously restore and segment noisy images. We define two players: one is restoration, with the image intensity as strategy, and the other is segmentation with contours as strategy. Cost functions are the classical relevant ones for restoration and segmentation, respectively. The two players play a static game with complete information, and we consider as solution to the game the so-called Nash Equilibrium. For the computation of this equilibrium we present an iterative method with relaxation. The results of numerical experiments performed on some real images show the relevance and efficiency of the proposed algorithm
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