AbstrakPenelitian ini bertujuan untuk mengembangkan media pembelajaran berupa video animasi hands move dengan menggunakan aplikasi videoscribe dan camtasia studio 8 pada materi kegiatan ekonomi berdasarkan potensi alam, untuk mengetahui tingkat validitas media pembelajaran video animasi hands move yang dikembangkan, untuk mengetahui respon pengguna, serta mengukur pemahaman peserta didik. Subjek penelitian ini adalah peserta didik kelas IV SDN Kaligandu Kota Serang yang berjumlah 20 peserta didik Tahun Pelajaran 2018/2019. Hasil penelitian adalah (1) didapatkan skor rata-rata dari validasi ahli dengan presentase sebesar 86,19% yang termasuk dalam kategori “sangat layak” (2) skor rata-rata respon peserta didik dengan presentase sebesar 93,18% yang termasuk dalam kategori “sangat baik” (3) skor rata-rata respon guru dengan presentase sebesar 100% yang termasuk dalam kategori “sangat baik” (4) skor rata-rata pre-test 39,25 dengan kategori “kurang” sebelum menggunakan media video animasi hands move dan post-test sebesar 83 dengan kategori “sangat baik” setelah menggunakan media video animasi hands move yang telah mengalami peningkatan sehingga dapat disimpulkan media pembelajaran video animasi hands move dengan konteks lingkungan layak digunakan serta dapat memberikan pemahaman kepada peserta didik kelas IV pada materi kegiatan ekonomi berdasarkan potensi alam. Kata kunci : Media Pembelajaran, Video Animasi, Videoscribe, Camtasia Studio 8, Ilmu Pengetahuan Sosial AbstractThis study aims to develop learning media in the form of video animation hands move using applications videoscribe and camtasia studio 8 on economic activity material based on natural potential, to determine the validity level ofanimation video learning media hands move developed, to determine user response, and measure learners' understanding. The subjects of this study were the fourth grade students of Kaligandu Elementary School in Serang City, which numbered 20 students in the 2018/2019 Academic Year. The results of the study are (1) obtained an average score from expert validation with a percentage of 86.19% which is included in the category of "very feasible" (2) the average score of students' responses with a percentage of 93.18% which is included in the category "Very good" (3) the average score of the teacher's response with a percentage of 100% which is included in the "very good" category (4) the average score of pre-test 39.25 with the category "less" before using video animation media hands move and post-test amounting to 83 with the "very good" category after usingvideo animation media hands move that has improved so that it can be concluded that learning media animation videos hands move with an environmental context feasible to use and can provide understanding to class IV students on material economic activities based on natural potential. Keywords: Learning Media, Video Animation, Videoscribe, Camtasia Studio 8, Social Sciences
Penelitian ini didasari oleh minimnya penggunaan media pembelajaran saat proses pembelajaran yang dilakukan oleh guru, sehingga siswa menjadi jenuh dan kurang memahami konsep yang diajarkan. Penelitian ini bertujuan untuk mengetahui kelayakan media pembelajaran mobile learning berbasis android, pemahaman konsep anak didik setelah menggunakan media pembelajaran mobile learning berbasis android, dan respon anak didik terhadap penggunaan media pembelajaran mobile learning berbasis android. Metode penelitian yang digunakan pada metode penelitian pengembangan (Research and Development) dari Borg and Gall yang terdiri 6 tahapan yaitu analisis masalah, pengumpulan data, desain produk, validasi/uji ahli, revisi produk dan uji coba produk (uji skala terbatas). Penelitian ini dilakukan di SDN Taman Baru 1 dengan subjek penelitian di kelas V dengan 25 anak didik pada uji coba terbatas dengan menggunakan instrument berupa lembar angket validasi ahli, soal pertanyaan sebanyak 5 butir soal dan angket respon anak didik. Hasil uji validasi oleh ahli memperoleh rata-rata skor 84 % yang termasuk dalam kategori “Sangat Layak”. Pemahaman konsep anak didik setelah menggunakan media didapatkan dari hasil skor pretest dan posttest yang dihitung yakni sebesar 0,8 dengan kategori “Tinggi”. Respon anak didik terhadap penggunaan media pembelajaran dengan rata-rata skor 83,8% dengan kategori “Sangat Baik”.
This study aimed to determine the use of instructional media to increase students' learning activities at grade V SDN Seroja. This research used qualitative methods using three data collection techniques, namely observation, interviews, and documentation. The results of this study indicated that the teacher was able to utilize learning media in the learning activity. It was observed that in the process of utilizing instructional media, the teacher first compiled the lesson plans, learning materials selections, the use of learning media, students' responses and the process of assessing learning activities so that students were able to receive the results of the process of using learning media. Then, in learning activities, the students could understand the learning material better; the students had meaningful experiences; and their learning activities increased. Thus, this learning media increased the students' learning activities.
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